The House Rule
- The prerequisite for the Ritual Caster feat changes to “Trained in Arcana, Heal, Nature, or Religion”.
- In order to master a ritual, a player must be trained in the relevant skill (e.g. Nature for Animal Messenger or Arcana for Comprehend Languages).
The Intent Behind the Rule
The intent behind the first change is to give nature-based classes (like Ranger or Warden) easier access to rituals like Speak with Nature and Bloom. RAW, that would require two feats - one to gain training in Arcana or Religion, and another to unlock ritual casting. With this house rule, a Ranger could take Ritual Caster at level 1 if they'd like.
The intent for the second change is to prevent the first change from breaking class identity. I'm happy for Rangers to be casting Animal Friendship, as that fits how I imagine the character. However, having them be able to cast Speak with Dead for the cost of only one feat seems to be stepping on Cleric's toes a bit too much for comfort.
This change would also mean that characters are a bit more specialized than RAW in which rituals they can cast. This is a positive effect to me. From what I can tell, rituals are one of the main non-combat-focused abilities that characters can access (alongside skill checks and a few utility powers). Having more characters able to use rituals and having rituals more closely aligned with class identity seems like it will lead to an improved experience for out-of-combat play.
The Questions
- Will this house rule break the game in some way? I'm new to 4th edition, so I'm not nearly as familiar with the mechanical systems.
- Will this house rule effectively accomplish its intended effect?