I'm trying to homebrew the goliath and orc because Powerful Build is really lackluster in its current iteration. I would like to make these large und muscly races feel more powerful than a gnome of similar strength without giving ASIs to them. (Basically adopting WotC's new approach.) I am not sure if it would be too imbalanced and how to assign points to the various racial features to compare them to other baseline races. (I am aware of Detect Balance but a bit clueless there.)
What I would like to do is give both orcs and goliaths Advantage on all Strength Checks and Strength Saving Throws based on their Powerful Build feature. Do you think that this would be balanced when measured with something like Detect Balance? These are basically the One D&D UA race traits with my additions.
It would be really helpful if you could answer this with your One D&D experience in mind but a general answer on the overall and rough power level of these traits would be okay as well.
These would be the homebrew races (basically UA plus my stuff):
GOLIATH TRAITS
Creature Type: Humanoid
Size: Medium (about 7–8 feet tall)
Speed: 35 feet
Life Span: 80 years on average
Giant Ancestry. You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically Teleport up to 30 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an Attack Roll and deal damage to it, you can also deal 1d10 Fire Damage to that target.
Frost’s Chill (Frost Giant). When you hit a target with an Attack Roll and deal damage to it, you can also deal 1d6 Cold Damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill Giant). When you hit a Large or smaller creature with an Attack Roll and deal damage to it, you can knock that target Prone.
Stone’s Endurance (Stone Giant). When you take damage, you can use your Reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can use your Reaction to deal 1d8 Thunder Damage to that creature.
Large Form. Starting at 5th level, you gain the ability to supernaturally grow. As a Bonus Action, you change your Size to Large, provided you’re in a big enough space. This transformation lasts for 10 minutes or until you end it as a Bonus Action. During that duration, you have Advantage on Strength Checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
Powerful Build. You have Advantage on Strength Checks and Saving Throws. You also count as one Size larger when determining your carrying capacity and the weight you can push, drag, or lift.
ORC TRAITS
Creature Type: Humanoid
Size: Medium (about 6–7 feet tall) Speed: 30 feet
Life Span: 80 years on average
Adrenaline Rush. You can take the Dash Action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Darkvision. You have Darkvision with a range of 60 feet.
Powerful Build. You have Advantage on Strength Checks and Saving Throws. You count as one Size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can’t do so again until you finish a Long Rest.