For context: A DM in this multi-DM run D&D 5e campaign I'm in said she would be doing very difficult sessions with very high level loot if we succeed in said sessions. Well, disregarding the fact that we faced a CR 9 encounter as level 3 characters, I managed to pull some shenanigans off regarding cover and disadvantage and actually beat this encounter as the last one standing with 2 hp, and dragged my fellow party members back home after this hard-won battle.
The elves that we fought were wearing these enchanted vests that granted +7 AC, no attunement required. That's right, not armor with 17 AC, but an additive +7 AC that was designed to be worn under or along with armor, which would presumably allow one to add their dexterity bonus to their AC along with it.
As far as I can tell, this totally breaks bounded accuracy. Slapping +7 AC on literally any character that can wear clothes without it counting as armor means that if I am a fighter with adamantine plate armor (20 AC), a +1 shield from my artificer buddy, and this +7 AC vest, my AC is 30. For reference, the Tarrasque (in fifth edition) has an AC of 25.
Needless to say, this is ridiculous. But the question stands: how much would such an item be worth, in gp? ...if such a thing could even be calculated.
I've taken to calling it the "Harm-Proof Vest" in character.