Not at all
As of January 27, 2023 Wizards announced they would not be modifying OGL 1.0a or revoke it. Instead, they put the SRD 5.1 under Creative Commons.
- We are leaving OGL 1.0a in place, as is. Untouched.
- We are also making the entire SRD 5.1 available under a Creative Commons license.
- You choose which you prefer to use.
What was OGL 1.1?
First appearing around January 5, a document appeared first in snippets, then as a full text. As of January 12, 2023, the OGL 1.1 did show itself as a document purporting to be a leaked license that Wizards of the Coast appears to have intended to replace the current OGL, version 1.0a. An official press release regarding the leaked document had been rescheduled or canceled twice till then. (Gizmodo)
Official Response: Direct abandonment and move to a Draft for 1.2
The first official proclamation from WotC was on January 13th when they announced that they wanted to discuss a 1.2 with the community and that their 1.1 was clearly going against community wishes. On January 18th, they started a discussion about a possible 1.2, which still would deauthorize 1.0a. To receive feedback, the very next day, January 19th, they released a draft for the 1.2 and a questionnaire.
7 days later, 1.2 was abandoned
The fallout over just about one week was extremely negative, as was announced on January 22nd that from the more than 15000 responses the following statements had an overwhelming majority:
- 88% do not want to publish TTRPG content under OGL 1.2.
- 90% would have to change some aspect of their business to accommodate OGL 1.2.
- 89% are dissatisfied with deauthorizing OGL 1.0a.
- 86% are dissatisfied with the draft VTT policy.
- 62% are satisfied with including Systems Reference Document (SRD) content in Creative Commons, and the majority of those who were dissatisfied asked for more SRD content in Creative Commons.
Shortly after, this statement appeared, together with the SRD 5.1 in Creative Commons
- We are leaving OGL 1.0a in place, as is. Untouched.
- We are also making the entire SRD 5.1 available under a Creative Commons license.
- You choose which you prefer to use.
What even is an OGL?
The Open Gaming License is a document which
establishes a relatively forgiving set of guidelines for creators hoping to build new creative content on top of the core D&D rules. The short document is mainly designed to help clarify which parts of WotC's D&D publications are "Open Game Content" (e.g., rules and mechanics that would be difficult for WotC to copyright in the first place) and which parts constitute "Product Identity" (e.g., trademarked terms and copyright-protected characters and worlds created by the company).
(ArsTechnica)
Another interpretation is that the OGL:
The version of the Open Gaming License (OGL) that has existed since 2000 is very narrow. It permits use of “the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor.” You’ll notice that these are the elements that are not copyrightable in the first place. So the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.
(EFF)
Note that the EFF analysis continues with the idea that the OGL may be more appropriately termed a contract:
As the community has scrutinized Wizards of the Coast's past statements, it's become very clear that Wizards always thought of this as a contract with obligations for both sides (for instance their 2001 OGL FAQ v 1.0).
(EFF; note: the FAQ link is a direct download of an RTF document containing the OGL v1.0a)
Regardless: there seems to be general agreement that, at the very minimum, the OGL creates "Open Game Content" and "Product Identity" categories into which everything D&D-related falls. Product Identity generally covers things like proper names, artwork, stories, descriptions, etc.; Open Game Content generally includes mechanics and anything explicitly marked as being OGC (which may include things that would otherwise fall under Product Identity). WotC (and Hasbro, WotC's parent company), in the OGL, promise not to sue anyone who uses the OGL 1.0a to reprint or reproduce Open Game Content provided they don't also include Product Identity that they don't have permission to use.
What would have been changing?
As of January 12, 2023, proper changes were speculation, largely based on leaked documents and a key press release from December 2022. The leaks contain a few major changes:
Revenue Sharing (or Rent-Seeking)
For most of you who are selling custom content, here are the new things you’ll need to do:
- Accept the license terms and let us know what you’re offering for sale
- Report OGL-related revenue annually (if you make more than $50,000 in a year)
- Include a Creator Product badge on your work
...
For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024.
(D&D Beyond press release, Dec 21 2022, mentioned in the ArsTechnica article)
Limitations on content type
OGL 1.1 makes clear it only covers material created for use in or as TTRPGs, and those materials are only ever permitted as printed media or static electronic files (like epubs and PDFs). Other types of content, like videos and video games, are only possible through the Wizards of the Coast Fan Content Policy or a custom agreement with us.
(D&D Beyond press release, Dec 21 2022, mentioned in the ArsTechnica article)
Of particular note: the Fan Content Policy requires:
You can use Wizards’ IP (except for the restrictions listed in #3) to make Fan Content that you share with the community for free.
(Fan Content Policy).
The restrictions in #3 refer to products that include IP owned by 3rd parties (eg.: crossovers or mash-ups - I couldn't point to the policy as proof that I could make a Star Trek setting for D&D as long as I put it up for free, unless I had permission from, IIRC, Paramount) and aren't particularly relevant here.
Compulsory Licensing
And the new license also reportedly lets WotC make use of any content created under its license through a "nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license."
(ArsTechnica article)
Revocation of OGL 1.0a and Apparent Superseding
The leaks suggest that WotC is going to revoke the OGL 1.0a. Whether they can do that is unclear:
Unlike a bare license without consideration, an offer to contract like this cannot be revoked unilaterally once it has been accepted, under the law of Washington (where [WotC is] located) and other states. Since the contract is accepted when someone “uses” the licensed material, then people who relied on the OGL 1.0a have a good argument under contract law that Wizards of the Coast cannot unilaterally withdraw the value that it offered under the contract. This would apply to people who “accepted” the OGL 1.0a by using the relevant material prior to receiving notice that Wizards is rescinding that offer. In short, games that held up their end of the bargain under the OGL 1.0a are entitled to the benefit Wizards of the Coast promised them under that contract. But Wizards can revoke the offer of the OGL 1.0a as to new potential users who haven't yet accepted its terms.
The OGL 1.0a does specifically address new versions and gives the recipient the right to use “any authorized version” of the license “to copy, modify and distribute any Open Game Content originally distributed under any version.” This means that people who accepted OGL 1.0a have the right to use its terms for anything licensed under a subsequent OGL 1.1, so long as the OGL 1.0a remains an “authorized version.” The leaks suggest that Wizards wishes to construe this term to mean “a version that they have, in their full discretion, decided to keep authorizing on any given day,” but a better reading would be that it's any license they have authorized, as opposed to an OGL that wasn't associated with Wizards. This is particularly true since courts construe ambiguity in unilateral contracts against the party that drafted them.
(EFF)
This seems to imply that WotC sees the OGL's terms as wholly at their whim, which is troubling in and of itself.
It's unclear what WotC thinks should happen to content produced under OGL 1.0a prior to 1.1's release, but it looks like they expect such products to automatically be "upgraded" to OGL 1.1 or pulled from the shelves.
What does that mean for me as a content creator?
If the leaked document would have been substantially the same as the OGL 1.1...
An uncharitable reading is that use of OGL 1.1 means that WotC can take whatever content they want that stems from OGC used under OGL 1.1. This could mean republishing such content themselves without paying the creator for their work.
The EFF argues that acceptance of OGL 1.1 at all is a bad idea:
For someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL. Practicality may dictate a different result when up against the legal team of a large corporation, but if the terms of the OGL are revoked and the new OGL proves even more onerous, that might change the calculus for creators going forward.
A small creator of anything that isn't "printed media or static electronic files" would seem to need to make those artefacts available under the Fan Content Policy, which includes a requirement that they be available for free.
But because 1.1 was unceremoniously dropped, and 1.2 likewise, there was no impact on 1.0a. Instead you cannot quote the SRD 5.1 under CC-BY-4.
What does that mean for me as a player?
At the table, nothing. You can continue to use products you've already legally acquired. It's probably a good idea to download and back-up any digital assets you've purchased or rely upon, though.
The feeling I have is that most people assume that the breadth of 3rd-party content will be diminished by OGL 1.1: 3rd parties can easily see OGL 1.1 as a good way for WotC to offload the cost of development then turn around and offer that developed product themselves, cutting the developer's revenue off at the knees. Even without going that far, the developers will need to tell WotC exactly how tempting it would be for WotC to target them, and may even need to pay WotC for the privilege.
tl;dr
As KRyan's answer alludes to: even the most charitable reading of the leaked documents and press releases implies that OGL 1.1 is a huge power-grab on WotC's part, giving them nearly 100% control over how anything relating to D&D is published. It is nearly impossible to find an angle that doesn't also include this being a money-grab on WotC's part, especially with the royalty.
As-leaked: if you're a creator, OGL 1.1 could have severely limited your ability to make money off DnD content in perpetuity. If you're a player, OGL 1.1 will very likely would have lead to less third-party content that could affect your play experience in the medium to long term. (ht @GuidingOlive for this paragraph)
OGL 1.1 appears to be have been a rather obvious ploy to hamstring the competition. OGL 1.2 was in contrast an attempt to salvage at least some of the points they actually wanted from 1.1 to stay in a dominant market factor. But with 1.1 and 1.2 abandoned, nothing came of it.