This is a continuation of my first attempt to get a review of a monster stat block. If I'm doing something wrong, let me know.
My goal for this creature is to be a trash mob, but with enough resistance/immunity to not get crowd-controlled too easily so the party focuses on tactics.
The core is based on the Palimpsest (a spell scroll that eats people), with some construct condition immunities that make sense. This is where I got the Immunity to Fire damage, which I can't find a satisfactory reason why that's the case. Many Golems have unique immunities, so I've only kept those from the Palimpsest.
From the original I changed the non-magical slashing immunity to a resistance, to represent how weak the base material is. Lowered the average damage of the attacks because they were way off. Also clarified the Senses so it made sense.
Some features from Rug of Smothering, and generic golems. I'm not 100% happy with all the features, and will likely tweak stuff before my party encounters this. I know Challenge Ratings in 5e are hardly accurate, but I'm aiming for no more than ~5-6 tops.
Tested out 3 variations of a lvl 10 Scout Rogue getting ambushed by 5 of these. Scout possessed a dagger with the Returning Weapon Infusion, bypassing immunity. No potions. 1st Scout strafed away from the enemy with supeior mobility. Picking them off at range. He would only take damage if he ran out of room to run. 2nd Scout stood his ground, and the enemy all used their grapple attack exclusively(Smother may not be the best name for how different this construct is from a rug). PC survived without Disengaging, and I even forgot to use the Aim feature (TCoE). 3rd Scout stood his ground, and the enemy used Cut exclusively. Even with Aim allowing Sneak Attack to 1 shot each golem, they still overwhelmed him. PC dead.
I figured with this golem's anatomy they could all grapple at the same time, maybe I could come up with an additional metrics to make the barely dangerous restraint more dangerous in swarms, and more pitiful in isolation. I imagine if I did a combo of Smother and Cut, it should maximize the danger the PC is in, but currently the Cut is more effective. I can't find any examples online of encountering multiple Rugs of Smothering, or just the Rug paired with another monster that doesn't sound like a DM trying to kill PCs. For me doesn't make sense for the golem to be subjected to damage transfer if they all are Grappling. It feels like they need a second attack, but I feel 2d8 + dex is a tad much for a magic paper cut.
I suppose Smother would make sense if they can gang up on an enemy, and Cut should be a more reliable tool for when they're whittled down.
Should Cut get a Downgrade? Should Smother get a buff/nerf? Would there be a better term than Smother? What clarity do the Traits need to make these encounters feasible if someone else wanted to use this golem? Is CR 4 properly calculated?
If there any other information I need to provide let me know.
Description While at first appears to a large sheet of paper, suddenly Pareidolia kicks in and you realize it's been cut into the shape of a man, with eyes and a mouth cut out of the head, leaving an empty mask to stare you down. A breathy chuckle is heard, almost like the wind is laughing. You turn around, to discover the shelves of this library had barely any scrolls, as more of these pale faces unroll their forms and surround you, laughing at your misfortune.
Medium construct, neutral
Armor Class: 12
Hit Points: 18 (4d6 + 4)
Speed: 5 ft., fly 15 ft.
Str Dex Con Int Wis Cha 2 (-4) 14 (+2) 12 (+1 4 (-3) 16 (+3) 10 (+0)
Damage Immunities: fire, poison, necrotic, piercing, and bludgeoning damage from nonmagical weapons
Damage Resistance: slashing damage from nonmagical weapons
Condition Immunities: charmed, exhausted, poisoned, frightened, blinded, deafened, paralyzed, petrified
Senses: blindsight 60 ft. (Blind beyond this radius), passive Perception 13
Languages: one language their creator knows
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Antimagic Susceptibility. The golem is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the golem must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the golem takes only half the damage dealt to it, and the creature grappled by the golem takes the other half.
False Appearance. While the golem remains motionless, it is indistinguishable from normal paper.
Multiattack. The golem makes two cut attacks.
Cut. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.
Smother. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the golem can't smother another target. In addition, at the start of each of the target's turns, the target takes 3 (2d6 - 4) bludgeoning damage.