I am a new GM so I would like to get some feedback on me "relaxing" the Spell Scroll class requirements. Basically if it makes sense and is not something I might regret in the long run.
The standard spell scroll rules as in the DMG say:
If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible.
I've decided to replace that "Otherwise" part by:
- adding an Intelligence (Arcana) check before attempting such a cast (scroll still consumed on fail),
- requiring material components,
- and lowering the scroll DC and spell attack bonus if not on class.
I've also added separate rules for full casters (Warlocks included), half casters (e.g. Ranger, Paladin), and non casters.
The conditions I went with are:
full caster:
- perform DC a
6 + (3 * [spell level])
Intelligence (Arcana) check - needs material components (spellcasting focus not applicable)
- scroll spell DC is
[scroll description DC] - 3
and spell attack bonus[scroll description spell attack bonus] - 3
- perform DC a
half caster:
- perform DC a
11 + (3 * [spell level])
Intelligence (Arcana) check - needs material components (spellcasting focus not applicable)
- scroll spell DC is
[scroll description DC] - 3
and spell attack bonus[scroll description spell attack bonus] - 3
- perform DC a
non caster:
- perform DC a
11 + (3 * [spell level])
Intelligence (Arcana) check - needs material components (spellcasting focus not applicable)
- scroll spell DC is
[scroll description DC] - 6
and spell attack bonus[scroll description spell attack bonus] - 6
- perform DC a
If the spell level is higher than what the class could normally cast, apply the rules of the following category (i.e. full casters are treated as half casters, half casters are treated as non casters).
Cantrip [spell level]
in the formulas is 0, meaning that even a barbarian will find casting cantrips from scrolls easy (if they can read that is), but anything beyond level 3 will be very hard or impossible to achieve.
Just for context why I'm doing this. I'm running a pre-written 5e adventure with a group that doesn't have a lot of casters. I have noticed that some encounters can drastically shift in difficulty depending on what casters and spells are available, and decided to add in a few level 1 scrolls as a just in case.
To be more specific (spoiler in case my PCs are reading this):
There is an Intellect Devourer encounter I need to keep in, so I added a couple Protection from Evil and Good scrolls in the loot of a session before. However, after the session I noticed that only one player can cast it and I am unsure if they will be conscious for that encounter.