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The spell Restoration says:

When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin.

It references "toxin" many times more. But, what is a toxin? It's clearly some sort of affliction, but it doesn't seem to be a defined term anywhere I could find, and I'm fairly familiar with the rules for PF2e. I'm guessing it's just a typo (or result of a last-minute terminology change; there are a few of those in the CRB). But, what is a toxin? Am I missing something? Is there a reasonable inference as to a meaning?

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2 Answers 2

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All poisons are toxins, not all toxins are poisons

The terms toxin, poison, and venom are used interchangeably but they have subtly different meanings.

A poison is a toxin that is ingested, inhaled, or absorbed. A venom is a toxin that is injected. Toadstools are poisonous, snakes are venomous; both are toxic.

AFAIK, pathfinder uses poison when they should actually use toxin. Except here for some reason.

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  • \$\begingroup\$ That's what I was leaning towards, but the casting time of Restoration makes it useless against many poisons in that case. And then there's the case of the feat Absorb Toxin which references poisons and diseases. IRL, yes, you're definitions are correct, but it seems PF2e isn't using IRL definitions for this. \$\endgroup\$
    – ESCE
    Commented Feb 21, 2023 at 17:16
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Toxins=Poisons....probably.

A search on the Archives of Nethys for toxins yields 152 results. A scan of various things with toxin in its name clearly indicates that they are hazards. Examples with toxins in their name seem to all reference poisons. For example, here it shows that you can turn toxins from the frog into poison, poison resistance specifically says your body "becomes fortified against toxins". belladonna is called a toxin in the flavor text.

From context, it seems pretty clear that they mean toxins=poisons, but forgot to actually explicitly say that. I can't find anything in my quick skimming of the search results that say otherwise

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  • \$\begingroup\$ That's what I was leaning towards, but the casting time of Restoration makes it useless against many poisons in that case. And then there's the case of the feat Absorb Toxin which references poisons and diseases. IRL, yes, you're definitions are correct, but it seems PF2e isn't using IRL definitions for this. (Same comment as on Dale M's answer) \$\endgroup\$
    – ESCE
    Commented Feb 21, 2023 at 17:17

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