As I've developed further into DMing and the path of creation that follows, I've started to understand a need for more subclasses. And I've continuously toyed with the idea of a more occult style of warlock. With that said, I took many sources of inspiration to create this Old Blood patron. And after quite some time, I am at least confident in the concept and skeleton of what I've created. However, this marks my first foray into subclass creation. So with that said: Does this homebrew patron retain balance compared to official DnD 5e Patrons?
The Old Blood
You have signed a sanguine pact with a member of the Crimson Court. A powerful vampire lord or a nameless god of blood rites now uses your blood as a conduit for power. Are you a pawn in a millennia long design to spread a blood curse across the material plane or do you act as a blood conduit, constantly being siphoned of your life force for your power?
Perhaps you sold your services in exchange for a chance to escape dark powers. Or you delved into forbidden blood magic rituals to gain power. Now, you constantly leak small amounts of blood that strangely seeps back into your body. Even other creatures' blood that's nearby will work to find a way inside your skin.
Expanded Spell List
The Old Blood lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Old Blood Expanded Spells
Spell Level Spells 1st false life, inflict wounds 2nd blindness/deafness, gentle repose 3rd bestow curse, revivify 4th compulsion, confusion 5th dominate person, mislead Hemorrhagic Shock
At 1st level, you gain the ability to stave off death from exsanguination. You stabilize automatically whenever you are dying at the start of your turn.
In addition, you learn the spare the dying cantrip, which doesn’t count against the number of warlock cantrips you know.
Blood Boil
At 1st level, your cursed blood can be so volatile that it can cause damage to those who do you harm. As a reaction to being hit, you can cause your blood to boil in air, dealing your charisma modifier + your warlock level in necrotic damage to creatures within 5 feet of you.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Crimson Tithe
Starting at 6th level, you can tax any wounded creature of their life force. As an action, if a creature within 60 feet of you is below its hit point maximum you can force it to make a Constitution saving throw against your warlock spell save DC. On a failure, they take 6d8 necrotic damage or half as much on a success. You gain temporary hit points equal to the damage done.
Once used this feature cannot be used again until you finish a short or long rest. This feature has no effect on Constructs or Undead.
Sanguine Endurance
Starting at 10th level, your control over the old blood grants you increased heartiness and the ability to maintain focus even when taking severe wounds. You gain proficiency in Constitution saving throws and your hit point maximum increases by a number equal to your warlock level.
Scarlet Dominion
Starting at 14th level, you gain the ability to soak the lands in blood, creating a temporary domain for those who feed off others. As an action, you create a 120-foot-radius circle of blood-soaked land centered on yourself. When you use this feature, you can designate any number of creatures you can see to be unaffected by it. When an affected creature enters the area for the first time on a turn or starts its turn there it takes necrotic damage equal to 2d8 + your Charisma modifier. Additionally, on subsequent turns while you are inside the area you can use a bonus action to do one of the following:
- Give a creature temporary hit points equal to 2d8 + your Charisma modifier.
- Force a creature to make a Constitution saving throw against your spell save DC. On a failure, the creature becomes stunned until the beginning of your next turn.
- teleport to an unoccupied square within your circle.
This area lasts for up to 10 minutes or until you are incapacitated. Once you use this feature you cannot use it again until you complete a long rest.