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Imagine that on each edge of your square stands an enemy, but the diagonals are not occupied (□: unoccupied square, E: enemy, P: player):

□ E □
E P E
□ E □

Do you need to Tumble Through? Based on its text, tumbling is only necessary if you want to be (temporarily) in a square:

[...] During this movement, you can try to move through the space of one enemy.

Is diagonal movement unhindered?

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2 Answers 2

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It is unclear, but likely yes

Moving through a creature’s space seems to be mostly about how you can avoid ending up in with 2 creatures in one square:

If you want to move through an unwilling creature’s space, you can Tumble Through that creature’s space using Acrobatics. You can’t end your turn in a square occupied by another creature

When you move diagonally, there is no chance that you finish in their square, so Tumble Through seems unnecessary.

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The rules don't say

The closest rules presented in Movement in Encounters and Running Encounters include things like:

  • Diagonal movement cost
  • Moving through a creatures space (no reference to adjacent enemies)
  • Objects can restrict movement (no reference to how corners affect this)

Each GM will have to make their own determination of how to rule this based on a couple core questions. The crux is deciding if diagonal movement (from one 5-foot area to another) constitutes moving 'through' one or both of the 5-foot squares orthogonal to them. (This could also have implications regarding diagonal movement around an enemy, but that's another ruling entirely.)

  • Allowing the diagonal movement is closest to RAW because there is no specific dis-allowance for moving between enemies, nor any specific reference to moving through any spaces not included in your Movement
  • Dis-allowing the diagonal movement is a potentially more immersive ruling... it doesn't take 8 people to surround someone, it doesn't require special ruling to prevent you from moving through the corner of objects that are pushed together, it makes it possible to block passages that happen to be on a diagonal portion of the map, etc.
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    \$\begingroup\$ I would rule in line with your last dot-point. Creatures are assumed to occupy their entire square mechanically, meaning that in the diagram OP provided the 'E' squares are equivalent to a 5x5x5 block of stone filling that space. If that was a wall, you wouldn't allow the player to 'phase through' between the diagonals just because they don't 'technically' enter either space. The player, by virtue of having a physical size, must have some part of their body pass through one or both squares to make it through to the other side. \$\endgroup\$
    – Kayndarr
    Commented Apr 3, 2023 at 5:26
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    \$\begingroup\$ @Kayndarr, this is the main reason I would rule against it. Creatures are not like stone walls, and they definitely do not fill their square \$\endgroup\$ Commented Apr 3, 2023 at 9:03
  • \$\begingroup\$ @Kayndarr In support of SpearCarrier's argument and speaking against interpretation #2, it does take 8 people to surround an armed and active combatant, as evidenced by multiple treaties on RL one-to-many martial arts combat, which is basically all about maneuvering and ensuring that your opponents end up in each other's way, rather than surrounding you and attacking from all angles. \$\endgroup\$ Commented Apr 3, 2023 at 11:04
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    \$\begingroup\$ I find that hard to believe. Having that many people against one would cause the many to be in each others' way by simple fact of the same reason creatures are given 5-foot areas in TTRPG grid combat... wielding a weapon takes space. I couldn't imagine putting more than 6 people around a single target (but that's not an option unless you run hexes haha) \$\endgroup\$ Commented Apr 3, 2023 at 13:19

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