The determination of CR of simple and standard creature is quite simple, and it suffices to follow the DMG book. But now that I am trying to create a complex creature, with high CR, I don't know how to properly evaluate the CR. Here is my homebrew block stat:
Phoenix
Large elemental, neutral
Armor Class: 23 (natural armor)
Hit Points: 149 (23d10 + 23)
Speed: 30 ft., fly 90 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 30 (+10) | 13 (+1) | 30 (+10) | 20 (+5) | 13 (+1) |
Saving Throws : Wisdom +13
Skills : Perception +13
Damage Immunities : poison, fire; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities : poisoned
Senses : darkvision 120 ft., passive Perception 23
Languages : Common, Primordial
Challenge : 23 (50,000 XP)
Legendary Resistance (3/Day). If the phoenix fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. The phoenix spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). The phoenix can innately cast the following spells, requiring no material components:
At will: fire bolt, greater invisibility (self only), fireball, wall of fire, flame strike, fire shield
1/day: globe of invulnerability, fire storm, meteor swarm
Fire Aura. At the start of each of the phoenix turns, each creature within 5 ft. of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the phoenix or hits it with a melee attack while within 5 ft. of it takes 10 (3d6) fire damage.
Flyby. The phoenix doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Actions
Multiattack. The phoenix makes three attacks: one with its beak and two with its claws.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage plus 27 (5d10) fire damage.
Beak. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d8 + 2) piercing damage plus 27 (5d10) fire damage.
Fire Tail (Recharge 5-6). Each creature within 30 ft. of the phoenix must make a DC 26 Dexterity saving throw, taking 38 (7d10) fire damage plus 38 (7d10) radiant damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The phoenix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The phoenix regains spent legendary actions at the start of its turn.
Attack. The phoenix makes one claw attack or beak attack.
Heal Self (Costs 3 Actions). The phoenix magically regains 11 (2d8 + 2) hit points.
Blinding Light (Costs 3 Actions). Each creature within 30 ft. of the phoenix must succeed on a DC 21 Constitution saving throw or be blinded until the end of its next turn.
My question: which CR is correct here? Is there an easy way to calculate it while taking into account innate spellcasting and legendary actions? Thank you.
EDIT
I followed the suggestions adjusting the phoenix parameters. Here is my final result, for the curiouses: