Dice mechanism: count wins (> 4) of [Mod]d6 (AnyDice).
- Mod ranges from 1 to 10.
- Difficulty ranges from 1-10, 1 being trivial, 3 being moderate, 5 being difficult, and 6-10 being ever increasingly unlikely at all levels of mod.
- Game provides mechanisms for characters to "push themselves" to gain extra dice when their Mod < Difficulty (otherwise they would auto-fail), so a roll can always be attempted at the minimum possible dice pool size.
When counting wins, any die with a result of 6 counts as two wins. How does this alter the probability of success?