For an upcoming Strixhaven campaign, I have attempted to homebrew a Warlock subclass which is centered around a social media/influencer theme. The idea is to use the social medium itself a magical patron (called The Web). You have a popularity score on The Web, which introduces a resource minigame: High popularity confers some static bonuses, but you can choose to give up popularity in exchange for more powerful favors. Unlike other resources like superiority dice, popularity does not regenerate on long rests but is paced more slowly.
This is my first time properly homebrewing, so I'd ask for a general review especially in regards to overall balance and power level. I'm looking to keep the popularity minigame fun and rewarding, so the pacing between regenerating the points and the incentives for spending them is crucial.
It is meant to be lighthearted but not a joke character.
Warlock Patron: The Web
Like many in an ever growing circle of like-minded individuals, you entered a connection with a mysterious magical force which calls itself The Web. It is unknown who or what created The Web, or from where it originates, but one is clear: The Web thrives on attention, and it always seeks to expand its influence. Some even say it is sentient.
Expanded Spell List
Your connection to The Web lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.
- Level 1. Identify, Hideous Laughter
- Level 2. Augury, Silence
- Level 3. Sending, Motivational Speech
- Level 4. Compulsion, Arcane Eye
- Level 5. Modify Memory, Telepathic Bond
Starting at 1st level, you can summon a small obsidian tablet into your hand or dismiss it from anywhere as a free action. The tablet’s bond to The Web faintly illuminates it with magical energy and allows you to connect to other users of such tablets. If the tablet is broken, the pieces disappear, but an intact tablet can be resummoned without issue.
The tablet can act as your spellcasting focus. While holding it, you gain access to the Light and Message cantrips. You can use the tablet to find which way is north, and to determine the exact number of hours before the next sunrise and sunset.
Favor of the Web
Starting at 1st level, you have a certain popularity on The Web, which is measured on a scale of points from 0 (nobody), 1 (popular) to 2 (star).
Once per day, you can spend an action to share your adventures with The Web. Narrate a story to your Tablet and then roll a Charisma check. The DM may choose to give advantage or disadvantage to the roll depending on the novelty and appeal of the story (for example, sharing secrets confers advantage, outright lies confer disadvantage).
- Natural 1, or < 5: One point lost
- 5-9: No change
- 10 and above: One point gained
- Natural 20: Two points gained
Your popularity on The Web bolsters your confidence in real life, but also constantly pulls on your attention.
- As long as you are popular, you have a +1 bonus to AC and Charisma-based skill checks. You have a -1 penalty on passive perception.
- As long as you are a star, you have a +2 bonus to AC and Charisma-based skill checks. You have a -2 penalty passive perception.
You may beg the Web to help you out in a sticky situation. As a bonus action, you may give up 2 points of popularity to regenerate an expended spell slot.
Starting at 6th level, as long as you are at least popular, you can telepathically communicate to any creature you can see within 30ft and read their surface thoughts.
Whenever you make an attack roll, an ability check, or a saving throw, you can spend one point of popularity to roll an additional d20. You can do this after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
Starting at 10th level, your popularity imbues you with unnatural resolve
- As long as you are at least popular, you have resistance to psychic damage
- As long as you are a star, you have proficiency in Dexterity saving throws and are immune to the frightened condition
Starting at 14th level, your popularity rubs off on those allied with you
- as long as you are popular, friendly creatures within 30ft of you gain a +1 bonus to attack rolls and saving throws
- as long as you are a star, friendly creatures within 30ft of you gain a +2 bonus to attack rolls and saving throws You must be conscious to confer these boni.
You can keep up to 3 popularity points stored (and you are a star with two or more points).