I am DMing 5e for a group at my job, but we are finding it very hard to find a suitable schedule for everyone. We are all very busy with unpredictable schedules and frequent work travels. Currently we have done one session, but only 3 people showed up out of a dozen that were interested.
I was thinking of introducing a mechanic to deal with scheduling issues in-game, I call it the "Astral Flu". It'd be a virus from the astral plane which causes a person to be displaced in time and space every time they sneeze. So, if a person cannot be present they will be sneezed away at the beginning of the session and return at the time and place where the next session they are able to attend begins.
I think it might introduce a bit of "fun chaos", but easily devolve into story breaking mess.
I have been a player before and I know sometimes you are busy and having to stick to a strict DnD schedule can feel like another "chore", even if you enjoy yourself a lot when you are playing. I think being more accommodating can make players feel less pressured and actually look forward to the sessions and make time for it.
Has anyone attempted something similar, and how did it work? If not, what do you think are potential pitfalls or things to do/avoid to make it work better?