I'm new to GURPS, and I'm attempting to put together a Psychokinetics-based character. I've found the TK Bullet ability (Psionic Powers 4e, pg.53) and have put 5 points into it.

However, I'm confused about how to calculate the damage for the ability. In the second paragraph of its description, it states:

Damage is 1d-1 pi per level of TK bullet;

Does this imply that, if I have 5 levels in the ability, it does 5d-5? That seems quite high. That makes me think, do further levels move the damage up some sort of scale like the one used for ST attacks?

enter image description here

What is the actual damage of this ability?


1 Answer 1


Reading the page more closely (my fault for not doing my due diligence), there is a section next to the TK Bullet power that describes its cost calculation (Innate Attacks and Partial Dice). In this section, there is a sentence that describes the damage of a TK Bullet 8:

Example: Each level of TK Bullet is built on Piercing Attack 1d-1... However, a teke with TK Bullet 8 (Piercing Attack 8d-8)...

This indicates that the actual damage of a TK Bullet 5 ability really is 5d-5.

  • \$\begingroup\$ I was considering deleting the question after finding the answer so quickly, but I'll be leaving this up in case anyone has the same question in the future. \$\endgroup\$
    – goodwind
    Commented Jan 31 at 21:26
  • 1
    \$\begingroup\$ Yes, this is correct. GURPS has an assumption that the GM will say "No" at some point as the power is bought up. There's a question about GURPS rules interpretation here. There was a PC with TK Bullet at level 7 or 8 in the last long campaign I ran. It was the party's largest single attack, and it was adequate for everything they found themselves forced to fight. \$\endgroup\$ Commented Jan 31 at 22:51

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .