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I'm new to GURPS, and I'm attempting to put together a Psychokinetics-based character. I've found the TK Bullet ability (Psionic Powers 4e, pg.53) and have put 5 points into it.

However, I'm confused about how to calculate the damage for the ability. In the second paragraph of its description, it states:

Damage is 1d-1 pi per level of TK bullet;

Does this imply that, if I have 5 levels in the ability, it does 5d-5? That seems quite high. That makes me think, do further levels move the damage up some sort of scale like the one used for ST attacks?

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What is the actual damage of this ability?

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Reading the page more closely (my fault for not doing my due diligence), there is a section next to the TK Bullet power that describes its cost calculation (Innate Attacks and Partial Dice). In this section, there is a sentence that describes the damage of a TK Bullet 8:

Example: Each level of TK Bullet is built on Piercing Attack 1d-1... However, a teke with TK Bullet 8 (Piercing Attack 8d-8)...

This indicates that the actual damage of a TK Bullet 5 ability really is 5d-5.

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  • \$\begingroup\$ I was considering deleting the question after finding the answer so quickly, but I'll be leaving this up in case anyone has the same question in the future. \$\endgroup\$
    – goodwind
    Commented Jan 31 at 21:26
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    \$\begingroup\$ Yes, this is correct. GURPS has an assumption that the GM will say "No" at some point as the power is bought up. There's a question about GURPS rules interpretation here. There was a PC with TK Bullet at level 7 or 8 in the last long campaign I ran. It was the party's largest single attack, and it was adequate for everything they found themselves forced to fight. \$\endgroup\$ Commented Jan 31 at 22:51

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