The only endless period is a period that can't end.
There are limits to your game:
- Because a period can only be created between two other periods, no period can come before the one you establish as the start of the game, or after the one you establish as the end of the game.
- You have to respect the elements of the palette, positive ("What gods do is permanent, even for other gods") and negative ("there can be no new gods").
But aside from that, the space for contradiction is usually pretty small - the directive is mostly there to focus you away from trying to narrate out something that somebody else has done that you don't like. What they've done is always going to be a part of the timeline, and similarly, anything novel you narrate is also going to be a part of the timeline no matter what anybody else feels about it.
Contradiction should be interpreted to have these narrow limits because contradiction is commutative - it can go both backwards and forwards. Your endless winter can't stop somebody from setting a scene in the future where someone walks through a field of blooming flowers in full warm sun, any more than somebody setting a scene in the future where someone walks through a field of blooming flowers in full warm sun can stop you from putting a period of endless winter in the past.
No one can see the future.
The game suggests this as an additional limit in the play advice on p.64, to avoid things that might create protagonists - people with access to time-travel technology or a handful of people who can't die, who timeline elements will follow from period to period. (A class of people who are rather hard to kill, like "the gods", can be done with care to leave open the possibility of adds and drops as the ages go on.)
People able to define other periods from inside their own, in other words.
So, the gods curse the world with endless winter. But afterwards, many other things could still happen.
- The gods relent, or turn against the curse-maker and exile them, or otherwise put a stop to the endless winter, because what the gods can do once they can do again.
- New gods arrive or arise and overthrow the old gods to stop the endless winter.
- Humans invade the home of the gods and liberate the seasons from servitude to them.
- Caging the seasons grows more and more difficult as ages pass and they break free on their own, perhaps killing some or all of the gods in the process.
Even if you write the curse of endless winter and put it down right before the end period of your game, which is the fact of the world frozen in endless winter, that still doesn't stop someone from placing a different period in between the two. After all, isn't it a common element of tragedies that just before everything breaks wrong forever there's one desperate moment of hope?