Soulknife rogues (see TCoE, p. 63) use psychic blades (and soul blades after level 9) to attack. These incorporeal weapons have a range of 60ft and no long range (i.e., cannot attack beyond 60ft).
On the other hand, at level 9, the rogue gains psychic teleportation in which the player can "throw [a soul] blade...up to a number of feet away equal to 10 times the number rolled [on an expended psionic energy die]." Thus, the player can potentially throw the blade up to a maximum of 80ft at level 9, 100ft at level 11, and 120ft at level 17.
The attack range versus teleportation range discrepancy here seems inconsistent. I get that being able to accurately hit a target at greater than 60ft is different than being able to toss it near where you want to teleport at a longer range, but one can still, nonetheless, throw it further than 60ft after level 9.
How would DMs feel about either:
- Giving the blades' an attack range of ten feet times the maximum value of the rogue's psychic energy die (60ft at level 3, 80ft at level 9, 100ft at level 11, 120ft at level 17) with no long range.
- Leaving the blades' normal attack range at 60ft and allowing for long range attacks to reach ten feet times the maximum psychic energy die (note that the disadvantage for long range attacks would prohibit a sneak attack, a HUGE drop in damage for a rogue).
Seems like neither of these options would break anything (remember, long bows can sneak attack and have a normal attack range of 150ft), and it creates more consistency between the two abilities.