I'm gearing up to play Dogs in the Vineyard (or more specifically, DOGS, since that's what's publicly available these days), and I don't see it explicitly stated whether the game master or players can see one another's dice pools during a conflict. I think the answer is yes (due to the emphasis on "no secrets"), but I'm not entirely sure. Am I just not seeing the relevant text? or is it simply assumed?
In case this is an X/Y problem: the main reason I'm thinking about this is Counters. If everyone can see their opponent's available dice, then there's no point in ever Raising with a number that your opponent could Counter; you're giving the opponent free resources, after all. Maybe the threat of a Counter is mainly to keep characters from trying to use small Raises in the first place, and if they're never an option in play, they're working as intended?