I'm playing an Echo Knight/Path of the Giant Goliath. Or at least he will be if this question goes the way I hope it does. The intent is to rage, go large or giant sized (depending on PotG lvl). Then float his Echo over a group of enemies and teleport trade places with it. Falling onto a group of enemies smaller than him. The idea being that they at least hopefully fall prone.
The other factor I need to include is the use of the Perfect Landing Feat, from the Humblewood source book. Our DM allows such things, so I'm hoping to use it this way. It says:
Years of living at great heights have taught you how to fall more gracefully. You gain the following benefits:
- Increase you Dex score by 1.
- Reduce the damage die for fall damage from a d6 to a d4.
- You do not fall prone after taking fall damage.
- You do not take damage for the first 30 feet of your fall.
All this sounds good for what I want in getting enemies into the prone condition with a Bonus Action. But the optional fall rules from Tasha's does not make sense to me in this instance. It reads:
If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
I've read the answers to another question on this topic, and it gave me some hope for applying fall damage along with knocking them prone. Such as the rage resistance to the fall bludgeoning damage only applies to the Barb and is not considered when splitting the damage.
But the part of the Perfect Landing feat stating that my guy takes no damage from the first 30 feet. I do not believe it makes any sense that the enemies would also receive no damage. Nor does it make sense to have their received damage reduced to d4's instead of d6's if he falls more than 30 feet. This reduction in damage is due to my guy's ability to take it due to his toughness. Unlike the Monk's slow fall ability which is reducing the damage inflicted by the fall. That makes complete sense to me.
So how would you suggest to best work the damage here? My hope is they take half of what would be considered normal damage from such a fall. They take half of 3d6 from 30 feet and my guy takes none. If he falls from 60 feet, he takes the 3d4 damage, but they should take half of the normal 6d6. That's how it makes sense to me. What say you?
**Thank you, Jack, for that correction. I amended the post to reflect it. And thanks for the welcome.