I am considering adding the following feat:
Thrown Weapon Commander
You have honed your skill with thrown weapons to the point that your weapons acts like a natural extension of your arm granting you the following benefits:
- Increase your Strength or your Dexterity score by 1, to a maximum of 20.
- You can apply effects that normally require a melee attack to attacks done with a thrown weapon.
The weapon must naturally have the thrown property, and does not stack with abilities that grant the thrown property to melee-only weapons.
Most of the feats I've seen are the reverse, in granting the thrown property to melee weapons. This is, to coin the phrase, granting melee status to weapons when they are thrown.
I don't want this to stack so that other features that grant the thrown status work. So no turning a lance into a thrown weapon, and be able to toss it with all the benefits of being a melee attack.
My example of why I'm trying to add this is for an Artificer. They want to get a handaxe, and apply the returning weapon infusion. Then for their attacks, use the booming blade cantrip.
So they can throw the axe, hit the enemy with booming blade, and have the axe automatically appear back in their hand. However, to get this to work, they would have to dedicate a feat and an infusion. Mind you, they already have dedicated the infusion, but it's still not a combo without cost.
Are there any other melee-only effects that might cause a thrown weapon to be over powered?