What effect would removing or partially removing the skill cap have in the d20 System (with a focus on D&D 3.5 and Cthulhu d20)?
By partial removal, I mean - for example - (handing out all the skill points a character would earn by lv10 and) raising the cap to that of lv10, (both) at character creation. Standard skill progression and cap raising would resume at lv11.
The sole - theoretical - reason for this question is that I've been pondering running a few stories in Cthulhu d20 (to which I definitely prefer the BRP-based Call of Cthulhu, but hell, why not), and having a "Professor" start at lv1 with a Knowledge (anything) skill of 4 seems a little... ridiculous?
However, I'd be interested in the effect of cap removal in D&D 3.5 as well.