Using the 3.5 crafting rules, how would you optimize for the cheapest magic item crafting possible, and how cheap would it be? By default, crafting is 1/2 the base price, or 50% + materials. Lowering that percentage as much as possible is the main goal.
Bonus points for:
- Lowering the XP cost.
- Not needing the materials. (I don't actually know if this is possible, but it would certainly be useful.)
- Making crafted items better. (Higher caster level for wands, putting metamagic into it, etc)
- Being better with said items. (For example, Attune Magic Weapon isn't useful for the main focus of the question, but it is something to keep in mind for any character that spends a lot of time crafting.)
- Lowering the crafting time. (Yes, I know that makes succeeding on the craft checks harder, but if it can be done safely it would make things easier.)
Specifically, I'm playing a human artificer (currently level 5) in a relatively gold poor campaign, but I'd love general crafting optimization advice. (Despite the title, I have more than coppers. I just want to get the crafting cost as low as possible.)