I play a double light-mace fighter, and I want to make a lot of attacks every turn. I took a look at the dervish (CW 25) prestige class, and they can take a full attack action and move up to their Speed while they're dancing. So...
- They need light armor or no armor to dance. Solved. Fight naked.
- They need ranks in dance and tumble. Solved. Have them.
- They need to use two slashing weapons. Not solved. A problem in need of a solution.
I was thinking of using the Craft (weaponsmithing) skill to create some light maces with blades on the top so they inflict slashing damage when I hit, but my DM (who is negative about my character even when he shouldn't be) says, "Sorry, but there's nothing about slashing maces in any book I've read."
So even if it's logical, he refuses. The key here is something he has not read before. Any help? Does it seem legit what I'm saying and trying to do? Does it seem fair?
- My char is fighter 2 / warblade 3.
- I'll take levels in the prestige classes dervish and disciple of Dispater (BV 60).
- I've got feats Lighting Mace (CW 113) and Power Critical (CW 103).
- With the prestige class disciple of Dispater and the feat Lighting Mace, I can do a lot of attacks
- With the tiger claw stance blood in the water (ToB 86) of the warblade, I gain a +1 attack +1 damage every time I hit a critical hit.
- We're playing a homebrew rule where the threat and critical roll is the same thing, so you roll just one time to see if you hit, miss, or critically hit.
- To use the dervish dance, I need light or no armor and slashing weapons (but I need to use light maces in order to become effective with the Lighting Maces feat)
- So I was thinking of a weapon like Ragnarok Online's sword mace. It's the perfect thing, but how to import it to D&D?
- All other ways to take a move action and make a full-attack neither suit my character nor my fighting style.