After watching the Avengers, and getting back into Marvel Comics, I've wanted to make a Hunter: the Vigil character that, as close as possible, resembles the duality of "Bruce Banner/The Incredible Hulk".
Anyone have any advice?
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Sign up to join this communityAfter watching the Avengers, and getting back into Marvel Comics, I've wanted to make a Hunter: the Vigil character that, as close as possible, resembles the duality of "Bruce Banner/The Incredible Hulk".
Anyone have any advice?
If you're looking to play someone who, under periods of stress or high emotion, turns into a super-strong creature driven by rage, a werewolf is an ideal choice. If you're looking for someone who can become nine feet tall, hugely muscled, and toss people a long way, you might also consider a changeling (a troll or an ogre, perhaps.)
There's a couple of different ways you can build a character like Bruce Banner/Hulk, even without dipping into supernatural templates.
The easiest way to have a split personality is to have a split personality. The derangement 'Multiple Personality' from the core WoD book is severe-to-extreme, building from 'Irrationality' (when threatened, the character reacts with over-the-top counter-threats). As written, the derangement causes swapped personalities based on a 'certain emotional stimuli' (such as overwhelming rage). The second personality can have completely different skills than the first (moving dots from Science into Brawl, for example) and can have a one-to-three difference in total dots in Social Attributes. (Hulk would likely loose all his Composure, and possibly move any Manipulation into Presence.)
If your character can have a supernatural template, both Vampires and Werewolves have mechanics causing them to loose control, though not always because of rage. Geist can loose control to the spirit that is reanimating them, and spirits could theoretically try and possess/influence anyone (I'm shaky on the mechanics of this one, though).
For the most part, in both the comics and the movies, Bruce is in control. High Resolve and Composure are a must. Vice of Rage, Virtue of Temperance, you've probably already done this.
There are several supernatural abilities that can up a character's might, as well as a few mundane ones. These are the ones I found/know of, split by required template:
In the World of Darkness there can be almost anything you can imagine. You don't have to be restricted to which species WW published, especially if your character is unique.
I don't know much about Hulk, but he could be the result of a Technocracy or Pentex experiment, or maybe something similar to a fomori.
I usually use the bygone bestiary from Mage: The sorceress crusade to do this kind of one-shot creatures.
You can feat shape shifting, incredible strength, endurance, invulnerabilities… although doing something like Hulk is going to be costly in points.