Are there any rules - be they official or side-bar optional ones - as to what happens when a player rolls a 1 on their initiative roll?
Is the initiative roll something you can critically fail at?
Are there any rules - be they official or side-bar optional ones - as to what happens when a player rolls a 1 on their initiative roll?
Is the initiative roll something you can critically fail at?
There are no official rules in Dungeons and Dragons version 3, 3.5 or 4 to additionally penalize a character who rolls a 1 on their initiative roll. (Other than seeing most other folks go before them.) :)
Nothing usually, like a skill check it cannot be critically failed because that does not make sense. If you want, I have used the following house rules (DND3.5):
Finish adding your initiative together:
However, I'm not a complete monster, it works in the other direction too.
If you get a score 10 or more higher than EVERYthing/EVERYyone else:
That's my personal ruling, no real rule for it that I know of.
You accept it as a face-value, adding the eventual +4 modifier for improved initiative.
The fact that the player will most likely go last is bad enough. Sometimes bad rolls happen, in cases like initiative and damage (not attack roles) there is no need to add any additional effect.