Last week I bought the Pathfinder Beginner Box and as the GM I am preparing the first adventure for my friends. I'm pretty sure they will want to create their own characters instead of using the pre-rolled ones in the box.

I have the french edition so I can't really quote you the rulebook. Here is what I understand : each character gets a fixed amount of gold (175 for fighter, 140 for cleric, 140 for rogue and 70 for wizard (why so little?)) What about their gear ? Do they...

  1. get a fixed gear based on their class and I somewhat missed it ?
  2. get a extra gear budget and have to buy their starting gear with it ?
  3. have to buy their starting gear with their starting gold ?

Maybe i should just copy the pre-rolled fighter equipment if they choose fighter, cleric's one if they choose cleric... ?

I'd like, in order of preference, an answer based on :

  • the Beginner Box (in case it's precised in and I missed it)
  • the Core Rulebook
  • your experience

Searching on google I found here that players have to buy their starting equipment (but i don't have the CRB so i'm not sure that's a good fit for me) with their starting gold but where can they buy it ?

  • 2
    \$\begingroup\$ d20pfsrd.com has a huge amount of content, including most of what is in the CRB, all available for free. Useful for anyone looking to fill the knowledge gap without buying lots of books. \$\endgroup\$
    – Colin D
    Apr 10, 2013 at 21:15
  • 4
    \$\begingroup\$ If it feels like the players are starting with nothing, it's because they basically are. By level 3 or so, the starting gold is basically just pocket change. But that's OK, everything is balanced around that. \$\endgroup\$
    – Gates VP
    Apr 11, 2013 at 17:35

3 Answers 3


#3 - Players typically purchase their starting gear from the gold they are given at first level. The SRD has a great article on character creation, and equipment is under section 8. The gold you have listed is, according to the SRD, actually the average for each class. As a DM, you can choose to give them the average for first level, or make them roll.

It would be good for them to look at the pre-bought sets the describe, so they can understand what's typically needed. Once they get more comfortable, they may branch out according to how they like to play their character.

Of course, as the DM you may overrule this and force them to start with a certain set of items, or give them more gold, etc. Seeing as this is your first time playing, however, I highly suggest sticking to rules as written since this sort of overruling may very well have unintended side effects.

As an aside, wizards get so little at first level because they don't need (and cannot wear) armor, nor do they need expensive weapons like swords and bows.

  • \$\begingroup\$ I think the average amount that you are referring to is in the "full" version of Pathfinder, not the beginner's box. IIRC, the Pathfinder game has the option to take the average or rolling for starting gold, but I'm away from my books just now so I can't confirm this. \$\endgroup\$
    – Pulsehead
    Apr 12, 2013 at 14:07
  • \$\begingroup\$ Also, Wizards technically get more starting wealth in the form of equipment than any other class, in the form of their spellbook. Admittedly, no sensible wizard is going to sell their spellbook (aside from the page with Read Magic), but at least they don't have to shell out to buy it. \$\endgroup\$
    – GMJoe
    Jun 10, 2015 at 7:59

The starting gold doesn't actually represent a character's money but instead represents the character's wealth. Wealth is the value of the character's belongings, including money. So, when a character starts out, the character doesn't actually have 150 gold pieces and proceed to the shopping mall to get gear. The player selects gear of value up to 150 gold pieces, with the idea that the character has acquired these items in the past at various points in time.

Also, wizard's have so little gold because of @Dan Rasmussen's answer and because a wizard's spellbook is also valuable. A starting wizard doesn't actually "purchase" a spellbook (spells are given to the character at first level). So, after factoring in the "free" spellbook, the actual wealth of a wizard is closer in line to the rest of the character classes pretty awesome (see @KRyan's comment below).


Normally you would buy your starting equipment with the gold that is given. Characters' starting gold is based on what they need, so you have to decide carefully what you will absolutely have to have, and you won't be able to buy everything you want to have.

This helps game balance as well as making it even more gratifying when you purchase that magical bastard sword you couldn't afford when you started.

Now of course you could house rule that characters start with more gold, but that could severely damage the game. Once I gave each player 1000 g.p to start with; all the "standard" encounters they went through were WAY too easy, and the supposedly Hard encounters were more like easy encounters. If you're just beginning you probably want to stick to the rules.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .