I've been toying with the idea of making a campaign's antagonist an HMHVV infected technomancer (AKA techno-ghoul). Is there anything in the various sourcebooks or official fluff that describes this in-detail? I'm looking to both avoid conflicting with any precedent, and to steal any good ideas.

Since the HMHVV grants astral-sensitivity, I wanted to extend that, and have a bad-guy who could create technology-spirits - some sort of unholy union between a sprite and a spirit, something akin to a toxic or insect spirit, able to affect the matrix, and physically manifest itself within piles of discarded technology.

  • \$\begingroup\$ Rather interesting concept, curious about the implementation too. \$\endgroup\$ – Nigralbus May 3 '13 at 15:36

Yes, unfortunately there is.

Runner's Companion p83, description of different HMHVV types:

When the character awakens, she has lost all Resonance and technomancer abilities

(rephrased a bit differently in 3 different infection types).

So much for infected technomancers.

BUT, and this is a really BIG BUT, I think you could do without this combo.

  • nothing prevents an infected from being a hacker.
  • nothing prevents an infected from being a shaman worshipping the Machine Spirit aforementioned sprite-spirit fusion and helping them procreate.
  • nothing prevents a freshly-infected technomancer to remain in good relationship with its AI's/free sprites and to work from there.
  • \$\begingroup\$ Thanks for the legwork - looks like I'll need to change-up my strategery. \$\endgroup\$ – Capt.Pantsless May 3 '13 at 16:06

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