11
\$\begingroup\$

I've been toying with the idea of making a campaign's antagonist an HMHVV infected technomancer (AKA techno-ghoul). Is there anything in the various sourcebooks or official fluff that describes this in-detail? I'm looking to both avoid conflicting with any precedent, and to steal any good ideas.

Since the HMHVV grants astral-sensitivity, I wanted to extend that, and have a bad-guy who could create technology-spirits - some sort of unholy union between a sprite and a spirit, something akin to a toxic or insect spirit, able to affect the matrix, and physically manifest itself within piles of discarded technology.

\$\endgroup\$
  • \$\begingroup\$ Rather interesting concept, curious about the implementation too. \$\endgroup\$ – Nigralbus May 3 '13 at 15:36
8
\$\begingroup\$

Yes, unfortunately there is.

Runner's Companion p83, description of different HMHVV types:

When the character awakens, she has lost all Resonance and technomancer abilities

(rephrased a bit differently in 3 different infection types).

So much for infected technomancers.

BUT, and this is a really BIG BUT, I think you could do without this combo.

  • nothing prevents an infected from being a hacker.
  • nothing prevents an infected from being a shaman worshipping the Machine Spirit aforementioned sprite-spirit fusion and helping them procreate.
  • nothing prevents a freshly-infected technomancer to remain in good relationship with its AI's/free sprites and to work from there.
\$\endgroup\$
  • \$\begingroup\$ Thanks for the legwork - looks like I'll need to change-up my strategery. \$\endgroup\$ – Capt.Pantsless May 3 '13 at 16:06

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.