Giantkind Gloves possess the following power:
Strength + 2 vs. AC; ranged 6/12; you throw an object 30 lb. or less; 2d6 + Strength modifier damage.
Level 14: Strength + 4 vs. AC; ranged 8/16; 50 lb. or less; 2d8 + Strength modifier damage.
Level 24: Strength + 6 vs. AC; ranged 10/20; 80 lb. or less; 2d12 + Strength modifier damage.
Since no standard weapon weighs over 30 lb., every weapon would be eligible for throwing using this power.
When throwing a weapon with this power, does this attack benefit from other bonuses?
Essentially, the questions that I think need to be answered are:
- Does throwing a weapon with this power count as making an attack with
(e.g. weapon properties, magic weapon)
- Is this considered "throwing a weapon" for the sake of counting as a thrown weapon attack?
(e.g. class features, other passives)
The following examples are provided as a reference for what I am asking about.
This seems pretty straightforward but worth mentioning. Since the attack does not list the
Weapon keyword, I do not believe it can benefit from weapon proficiency bonuses:
Proficiency Bonus: Gained from proficiency with a weapon, this bonus applies to attack rolls with that weapon. An adventurer gains the proficiency bonus only when wielding the weapon and using powers that have the
The Seeker's Spiritbond class feature grants two different bonuses to thrown weapon attacks:
You also gain a +1 bonus to attack rolls with both light thrown and heavy thrown weapons, and when you make an attack by throwing a weapon with which you have proficiency, the weapon returns to your hand after the attack.
Magic Weapon Returning
Would throwing a magic weapon with these gauntlets benefit from the rule that states magic weapons return? The power says
ranged 6/12, which I am guessing makes it a
Ranged attack- otherwise one would argue it does not provoke opportunity attacks.
Any magic light thrown or heavy thrown weapon, from the lowly +1 Dagger to the +6 Dragonslayer Javelin automatically returns to the wielder's hand after a Ranged Attack with the weapon is resolved.
Magic Weapon Properties
For example, when throwing a Weapon of Long Range, which has the following properties:
It seems the power would not benefit from the first property, but might with the second.
- Power Throw allows you to deal extra damage for a -2 penalty to attack rolls when making a "ranged attack with a heavy thrown weapon".
- Arcing Throw: "When you use a spear as a thrown weapon, the target doesn’t gain cover from its allies."
- Brutal Bludgeon: "When you hit with a club or a mace ... Reroll any damage die result of 1 until the die shows 2 or higher."
What about other passives, such as the one found on Dwarven Throwers?
Gain a +2 item bonus to thrown weapon damage rolls.