My group worked hard to get through the first two ranks in our Rogue Trader campaign, but we keep finding new flaws in the d100 system used by FFG. Finally we've decided to try out more likeable (and hype!) Fate Core system.
I transfered most of the stuff during one-hour session, original FATE was designed to be a "conversion tool" after all, but there is one question though. There is no direct counterpart for Command skill in the Fate and I have these options:
- Make a new skill. It disperses player's choice but makes a strong presence in the game: Would I have a Command:4 (top skill), I'd be a renown officer but less other things.
- Let commanding characters take an aspect to reflect this fact. Will keep core engine concise, but aspect activation costs an FP and is situational. It will be required to "command" with some other skill, say Charm, to activate the aspect.
- Make it a stunt. Again, no additional skill, rolling Charm, but gives you a free and persistent bonus to command attempts, no cost. Stunts are precious as there are only three slots for them at the beginning.
- Make it a stunt & a privilege. Same, but stunt doesn't give you bonus to command actions -- it permits you to perform them. Without a stunt you are not able to issue commands at all.
What would you recommend to do?
Mind you, you must not be a Fate expert to answer. I'm looking for people who has Rogue Trader experience and will help me to keep the ambiance of military action/swashbuckling/trade prince play intact.
Command is used extensively by rogue trader class (from eight classes total), less so by others -- void-master and missionary, seneschal and astropath transcendent. Obviously it allows you to issue a command to your subordinates -- level of success defines how zealous they gonna be and how many of them will listen to you.
Rogue trader usually governs a massive ship population (20k+), other classes hold officer stations here and there. Also Command is used as an "attack" skill during boarding action in space combat and has a lot of "overcome problem" use in general ship management, again that's for rogue trader mostly.