I'm starting a campaign and will be the DM. We are basing our system off the D&D 3rd ed. Most of us (players and myself) don't really like the rules surrounding Wizards / Sorcerers when they have to prepare / memorize their daily spells. I find that it limits the creativity of the player and adds complication to the flow of the story. Even though I don't like the system I do understand the logistics behind the rules and the inevitable explanations in-game.
I was curious what alternative systems other DM's might have come up with to replace the memorize / forget system of magic. Are there any known guides for this house rule(s)?
Possible ideas could be a mana based system, or maybe a saving throw style system that increase or decreases it's modifier to correspond to level of tiredness or concentration ability.
To narrow down this question to a more specific answer I am looking for an alternative magic system for D&D that:
- Allows the players to choose from all of their known spells at the time they wish to cast a spell.
- Be balanced in roughly the same proportions that the memorize / forget system imposes.
- Does not bog down the combat flow
- Offers the ability to use spells outside combat