We just finished playing our first game of Microscope and had a great time. Most of the elements of the game were handled very well by the group: periods, events, the palette, etc.
Scenes, however, no one had much use for. As the one presenting the game, I tried starting scenes, but the players didn't find them helpful or interesting. I feel like the game misses out on something without scenes, but I'm not sure how to proceed.
What makes a Scene worthwhile in the game, leading the players to want to know what happens next?