I GM a World of Darkness group every other weekend, and I've come across what I like to call a "Bump-on-a-log" player. This player has been with my game since I started it up, and we're now transistioning from a post-apoc core WoD story to a more modern HtV game.
The problem is that I can't seem to get him to really invest himself in his character. Back in my last game, I would repeatedly try to get him to engage in conversation or action with his character outside of the bare bones that a character must do to the point where some of my NPCs are more three dimensional than he is.
I have tried making a session geared more towards his character's specialties, which at the time was improvised engineering (think MacGyver). He instead sits there like a bump on a log and waits for other players or myself to tell him what to do.
Now with this transistion, he looks at the purely immense character options that HtV provides, and he can't come up with anything. He doesn't really seem to be even trying that hard. He says he's used to playing spell and sword fantasy, but to me it seems more like a new symptom of the same issue.
I'm trying not to just say, "Well sucks to be you" and going on without him, but honestly, I'm running out of ideas on how to help. I have supplied full-character ideas of people I would personally love to play as well as recommended some organizations and supplemental material to look at. He's had over a month to work on it and still nothing. The game is this weekend.
I want him to be a better roleplayer, but I just don't know if that's feasible. Does anybody have any advice on how I should handle this?
I think he might just be following the stream of play more than making any decisions for himself. He seems to defer to other players to make the decisions for his character, even when its just him and one other person and the other person's character doesn't have any of the applicable skills for the situation. Acolyte - The problem is I can't get him to MAKE a character. I've done everything I can to get him with a character outside of stating one out and plopping the paper down in front of him saying, "Play this"