What are the combat advantages/disadvantages for being prone in D&D 4e? My group plays it the same as in 3.5.

  • +2 Melee attacks vs prone (but not combat advantage)
  • -2 Ranged attacks vs prone.

Is this correct? I can't find it anywhere in my PHB. Where can I find this rule?


The compendium states the following, which agrees with the Jeremiahs PHB quote and add some detail:

  1. You grant combat advantage to enemies making melee attacks against you.
  2. You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.
  3. You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies.
  4. You are lying down. However, if you are climbing or flying, you fall.
  5. You take a -2 penalty to attack rolls.

Number 4 is referring to being knocked prone.

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PHB page 277 states:

  • Combat advantage to enemies
  • +2 to your defense against range from non adjacent
  • -2 penalty to attack rolls you make
  • Drop prone as minor action
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  • 2
    \$\begingroup\$ Just to add: one big difference is that getting up from prone no longer provokes opportunity attacks. I think that's the biggest change. \$\endgroup\$ – Numenetics Sep 16 '10 at 1:15
  • \$\begingroup\$ Note that the combat advantage only applies to enemies making melee attacks against you. Also, standing up is a move action, not a minor action. \$\endgroup\$ – Mike Riverso Sep 16 '10 at 3:35
  • \$\begingroup\$ Did they errata the PHB section? Darn errata. \$\endgroup\$ – anon186 Sep 16 '10 at 10:42
  • \$\begingroup\$ Nah, PHB p. 277 does say that the CA is only for melee attacks. \$\endgroup\$ – Bryant Sep 16 '10 at 13:56
  • \$\begingroup\$ @Bryant I meant about dropping prone being a minor action. \$\endgroup\$ – anon186 Sep 16 '10 at 14:07

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