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I'm creating a sorcerer for a game and can't find a feat that allows me to change my spell slots into spell points, am I mis-remembering this feat's existance?

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  • \$\begingroup\$ @BESW They're not a default-standard part of Pathfinder, either. \$\endgroup\$ – GMJoe Jul 19 '13 at 5:21
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    \$\begingroup\$ On a related note, this question brings up and asks about the impact of the spell point variant on sorcerors. \$\endgroup\$ – doppelgreener Jul 19 '13 at 8:45
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    \$\begingroup\$ I cannot more strongly recommend @Ernir's Psionics-to-Spellcasting translation: it is massively superior to the (quite broken) Unearthed Arcana spell point system. \$\endgroup\$ – KRyan Jul 19 '13 at 13:56
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There is no such feat in D&D 3.5. Spell Points are a variant rule (replacing most slot-based magic in the game world), not an option accessible to individual spellcasters via feats or similar customization options.

To increase the flexibility of a Sorcerer via feats, I suggest the Versatile Spellcaster feat from Races of the Dragon. It allows you to use lower level slots to power higher level spells - not quite Spell Points, but often close enough.

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Usually you just choose to use a spell point variant when you create the character: there’s no feat involved, it’s just something you ask your DM if you can do. I suppose a DM might decide that you can only if you take a feat, but that’s not part of even the variant spell point rules suggested by Unearthed Arcana. Actually, the only d20 System game I’m aware of that does have such a feat, here called Manyspell Magus, is Rule of Cool’s Legend.

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