So we have an exalted group that has a pair of melee people buzzsawing through things with Peony Blossom attack, another with the flamethrower martial art, the talker, and a wizard. The sorceror is a lunar and is absolutely obsessed with doing fire attacks in response to everything, but due to the charge up time nature of spells, the player is upset that they only really get one turn. I have proposed firing from very far away, but the player doesn't see that as satisfactory so I was thinking up the following fix.
If the spell in question does not have a time listed for casting (it follows the normal shaping sorcery rules), then dial everything back by one step. 1st circle can be used as a speed 5 action. 2nd circle requires a shape sorcery action and 3rd circle requires two.
How would this affect a game's balance?