Specifically: in H2: thunderspire Labyrinth in the Hall of the Crimson Whip, there are pools of poisonous blood. The damage states: "Any creature that is not a demon and enters or starts its turn in a blood pool takes 1d10 poison damage, and ongoing 5 poison damage and a -2 penalty to all defenses against the attacks from demons (Save ends both).
So if you are still submerged in the blood/poison can you make the saving throw to end the effects? It seems that being in the stuff means that it is constantly being reactivated so saving vs one instance of it doens't help because it just hits you again.
Am I wrong thinking you would need to find a platform outside of the poison to make the saving throw and remove the negatives?