Janelle Monáe has created a compelling --if lightly-defined-- science fiction future setting:
In the dystopian world of The Metropolis Suite, an android is condemned to death for falling in love with a human and flees to the underground, where she becomes a prophet and heroine to the oppressed masses. While organizing a rebellion, she sends a duplicate, the Janelle Monáe we know, back in time to the 21st century to inflame the people of the past with Rock. With the power of such singles as "Cold War" and "Tightrope," she will inspire us to fight the Man in the past while her duplicate fights the Man in the future. (source)
Since concept albums have never been famous for their detailed and internally-consistent renderings of fictional worlds, the setting is pretty fast and loose. Monáe's music videos for Many Moons and Tightrope depict the albums' bizarre future in which a diverse and improbable decadent elite suppresses creative expression (such as dancing, which can be literally magical) and treats living, loving androids as property (hunting them down like foxes if they dare to act too human). It is a world where science fiction staples like time travel, androids, and clones exist alongside the fantastic such as mirror-faced asylum wardens and dandy vampires; where humans forbid music and love while machines fight this oppression with the magical power of dance.
I want to play a game in this world.
Has any content been created for running a Metropolis RPG? I seriously doubt it's been done officially, but fan content might exist.
Since even fan content might be sparse-to-non-existent, what existing systems/settings would be an easy fit for running such a game?
- The system should focus on non-combat drama: social and political action are the name of the game, though the occasional car chase wouldn't be out of place. Characters are probably rebels working against The Man in the cracks of society.
- It should be able to accommodate low-to-moderate magic and advanced technology.
- I want to explore themes like love, oppression, fear, and courage.
- I should be able to easily create custom creatures like vampire mafioso and robot assassins.
Worldbuilding systems which don't put much emphasis on running in the setting aren't what I'm looking for: I want to prioritize playing a game in the world, not playing with the world.