We have been playing 4e D&D for a while now. First we started with 3.5e skills but recently incorporated Burning Wheel style skills because we wanted more role-playing possibilities in the game system itself.
The campaign was drifting off to a hack-&-slash grinder variant of running through scenarios without much character developing depth. I was playing a Half-Orc Rageblood Barbarian and my role-playing and input to the campaign was limited to "whargh, let's smash their heads!" Finally this slasher found his death, but I had grown fond of my little barbarian and had made up a whole background story for him. The main theme was that he was born in a wasteland tribe which revered the sun. But Ohr was born in a stormy night and was clearly marked to be a follower of Kord. So at coming of age he left his tribe in search for Kord and his destiny. He roamed the lands in search for a sign of Kord and proved his mettle by fighting in the pits against the local champions or monsters/thieves who threaten the villagers. This made him some coin but he didn't understand the value of it and soon lost all and moved on. Until he enters a tavern in Ramor (a big city) and joins the rebellion against Ippah, which invaded Ramor. During these quests stumbled upon a ruined temple of Kord and claimed a legendary dragonslayer fullblade by winning a duel with the resident Warforged priest.
Because I was so grieved by the death of my character, the DM suggested I played Revenant Ohr and now I just finished creating Mohrdus. He is basically a copy of Ohr but of the Revenant Race.
He starts with no memory of his past life, only the Legendary Fullblade is clear in his memory.
Kord did strike a deal with Raven Queen in order to get the sword back. But also so that Ohr should become a true champion of Kord?
My questions are:
How do you roleplay a Revenant and how should it influence the hot tempered Half-Orc? I thought he would be more calculated now that he knows that he has died. Although he remains a champion wanna-be barbarian with lots of frustrations. The DM came up with some rage panting (cooldown) feature if he didn't kill enough while in rage.
How can you find the balance of in-game role-playing a stupid char but suggesting good role-play of the party as a whole? I don't want to come over as I'm telling the other players how they should play but I feel the need of 'guiding' some less-experienced players in defining their character.
I included the stats, so you might understand more what Ohr was a kind of character and how I liked to play him. BTW my gamer profile is that of a "Thinker" with some storytelling.
(Created Using Wizards of the Coast D&D Character Builder)
Mohrdus, level 5
Build: Rageblood Barbarian
Feral Might Option: Rageblood Vigor
Choose your Race in Life: Half-Orc
Berserker - Follower of Kord (Intimidate class skill)
Final Ability Scores:
STR 18, CON 16, DEX 20, INT 8, WIS 13, CHA 9
Starting Ability Scores:
STR 17, CON 14, DEX 17, INT 8, WIS 13, CHA 9
AC: 22 Fort: 18 Ref: 18 Will: 13
HP: 55 Surges: 11 Surge Value: 13
Skills (Burning Wheel Based)
FYI, rolls are made d00 <= skill score means success. Each session that you use a skill it can go up d6 points if you roll over your current score.
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Explorer Utility: Surefooted Stride
Revenant Utility: Dark Reaping
Barbarian Feature: Swift Charge
Barbarian Feature: Rage Strike
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Pressing Strike
Barbarian Attack 1: Great Cleave
Barbarian Attack 1: Thunder Hooves Rage
Barbarian Utility 2: Shrug It Off
Barbarian Attack 3: Brutal Slam
Barbarian Attack 5: Rage of the Crimson Hurricane
Level 1: Weapon Proficiency (Fullblade)
Level 2: Heavy Blade Expertise
Level 4: Improved Rageblood Vigor
Items (these are all newly chosen by me)
Battlecrazed Fullblade +1 x1
Bloodcut Hide Armor +1 x1
Iron Armbands of Power (heroic tier) x1
Potion of Cure Light Wounds