I have a Magus who specialises in Mentem magics, as such most of his spells are Eye range. Sadly the campaign has ended up being more about stealth and physical subtlety rather than politics and mental subtlety, so he often find himself hanging around invisibly, waiting for his target to wake/look up and allow him to unleash his spell.

Most of these spells could be vis boosted to Sight, but I haven't seen a single pawn of Mentem Vis in 100 sessions and our Technique vis is far too valuable to waste on spell boosting.

As such, I have been toying with a number of options, but they all have their problems:

  • Use a meta-magical effect to turn any Eye range spell into a Touch range spell.

    • MuVi (General*2, General, or General/2) R:Touch, D:Spec, T:Ind
    • I'm not sure what sort of meta-magical effect turning Eye into Touch would be, Eye and Touch are the same range, so I would expect this to be a superficial change. I.e. a Level 10 MuVi would allow me to convert my Level 30 Eye spell into a Touch spell ((10+5)*2).
    • Sadly meta-magical effects also have double the number of botch dice and effectively cause you to cast the other spell un-mastered too, not to mention the concentration rolls required to cast both spells simultaneously.
  • Use ReVi to make the magic come from just in front of the targets eyes.

    • Opening the Intangible Tunnel (ReVi General+5) R:Touch, D:Conc, T:Ind
    • This would work well when the target is awake, but would need to be Level 25 to work with my Level 30 Eye spell.
    • There is the chance that a magically aware being might notice the tunnel and use it against the caster.
  • Use ReCo to make the target glance in your direction at just the right moment.

    • Lifting the dangling puppet ReCo 5, R:Touch, D:Conc, T:Ind.
    • It is going to be fairly obvious their head/eyes were yanked around.
    • Could be used to open the eyes of a sleeping target, but risks waking them.
  • Use ReMe to make the target look in the right direction at just the right time.

    • ReMe 20, R:Touch, D:Conc, T:Ind.
    • As it is a Re effect it could ensure that the target stays asleep when they open their eyes.
    • I would have to invest multiple seasons of lab time to create this spell.

This last option looks the best, and fits in well with my Magus' specialities, but I wonder if my reasoning is correct and whether there are any options I have missed.

Note my Magus already has a mastered formulaic CrMe10 spell called Essence of Diplomacy which can be used to plant a thought into someone's mind (as if they had had it themselves), such as "Glance over at the doorway", but it is still Eye range and isn't very useful if they are asleep. I could just research a touch version of that spell, but I was hoping for other options I might have missed.


  • Would a metamagical spell to switch Eye for Touch be a superficial change to a spell?
  • Are there any other options for my desired effect that I have missed?

Note, we are playing Ars Magica 4th edition with a few minor elements from ArsM5 and house rules on penetration which I won't go into here (I can adjust for these myself and disciussion of them wouldn't help future visitors to this question). Since there is no tag, I though that not using the would be enough, but I should have been specific, sorry.


There is a spell in Art & Academe (page 32) that seems perfect for your needs, and a better version of your fourth option:

Look at Me

CrMe 15

R: Sight, D: Mom, T: Ind

This spell creates a thought in the imagination of the target, causing him to look directly at the caster even if the caster has not been previously noticed by the target. This glance is sufficient to make eye contact. If concentrating on another task, the target may make a Stamina + Concentration roll against an Ease Factor of 6 to resist. This spell is most often cast with no voice or gestures as a subtle way of attracting someone’s attention.

(Base 4, +3 Sight)

It probably wouldn't work on a sleeping target, but it doesn't require you getting close to it either.

  • \$\begingroup\$ Sorry @Magician, I should have been explicit about edition. I specifically didn't select the ars-magica-5 tag as we are playing ArsM4, for which there isn't a tag. Note that in 4th ed, this would be a Level 20 spell. (CrMe10:Eye/Sun/Ind > CrMe20:Sight/Mom>Ind) \$\endgroup\$ – Mark Booth Nov 2 '13 at 14:04
  • \$\begingroup\$ Ah. Sorry, I'm only familiar with 5th edition, so I won't be able to help then. \$\endgroup\$ – Magician Nov 3 '13 at 0:22
  • \$\begingroup\$ That's Ok, your answer prompted me to add a little more detail to my question. Thanks for your time and sorry for wasting it. \$\endgroup\$ – Mark Booth Nov 3 '13 at 2:17
Would a metamagical spell to switch Eye for Touch be a superficial change to a spell?

Perhaps. It can't be harder than switching to an increased range. If you're using Fourth Edition, range "near" would be almost as good as sight and be a smaller boost. If you're using Fourth, have you house ruled PeIm spells, or is invisibility still exceptionally easy?

Are there any other options for my desired effect that I have missed?

There is one along the lines of what Magician has suggested, and it may be the spell he is referring to, but I thought the idea was from HoH: Societas, not Art and Academe. You develop a spell or enchanted device that makes a small flash of light with brightly colored moment, like a tiny bit of mirror moving in the air for an instant. You cast this effect directly between your own eyes and the target's eyes. For most, it would be an involuntary reaction to glance at the object. When they do so you, get eye contact and can cast your range "eye" spell. (Once again, it doesn't work with sleepers)

  • \$\begingroup\$ We haven't house ruled PeIm spells, but we do rigorously enforce the 'number of senses' affected. Just perdoing sight is dangerous when people and critters have other senses they can target with. \$\endgroup\$ – Mark Booth Mar 31 '14 at 23:36

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