In a few months I'm going to be taking control of a group and running through a campaign of my own creation. The campaign we're running right now only has 3 PCs and the DM, so a fairly small group. However, we have a lot of people interested, and some old players returning for my campaign. This will bring the player count up to a whopping 9 players. Also, for the majority of the campaign the group will have at least 1 NPC companion that will be as powerful, if not moreso than the party (for story reasons)

I've never played in groups this large, and I'm expecting that there will be a few problems with this. Combat is a fairly large portion of this campaign and in addition to a very cluttered board, I can't think of how I can possibly balance combat for 10 players. My solo encounters have been modified enough that I think they will work, I still don't know how I should run the more common encounters.

As it stands I am considering splitting the party up for the majority of the campaign. I have a very diverse group of players so I'm thinking that while some are out on a combat mission, some of the others will be in town solving problems there, maybe helping the police solve a crime or shutting down a local gang.

I just want to know if this plan is viable and any alternatives that you have. Also any other advice on running large groups would be appreciated.

  • \$\begingroup\$ This question duplicates a preexisting question as best as I can tell. I'll let this sit in case anyone disagrees but then merge these answers over there. \$\endgroup\$
    – mxyzplk
    Nov 11 '13 at 13:28

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