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Let's say an evil creature has learned Protection from Evil (or has it available to cast via a wand). Given that it has the [good] descriptor,

  • Can they cast it on themselves? (I believe so, unless they have a class that prevents it, or some other rule specific to that creature)
  • Are there any side effects? (e.g. they gradually find themselves gaining more "good intentions?")

I know that casting spells with the [evil] descriptor (e.g. Animate Dead) can corrupt a good or neutral being...but it seems odder to think of [good] spells redeeming an otherwise evil being.

(I was just searching the pfsrd and couldn't find the rules describing the effects of [aligned] spells. I'd love a link to that as well, assuming one exists. Thanks!)

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Yes, evil creatures can cast Protection from Evil. You can cast spells with whatever alignment subtype you want, it's just that there may be consequences. Unless the caster is a member of a class whose description says explicitly they can't do that... Like the cleric for instance. Since casting an alignment typed spell directly taps into that raw goodness/evilness/etc of the universe they just plain can't do it.

The Alignment section of the PFSRD states that casting [evil] spells is the equivalent of committing minor evil acts (third sentence).

I would say that casting [good] spells, like casting [evil] spells, has the main primary effect of pissing off your deity if you're on close terms with them. So if a good divine-type is casting [evil] spells (or otherwise committing evil acts) they may get punished, same deal with an evil divine-type casting [good] spells or committing good acts. "Hey, I thought you were on board with the program, maybe some spell failure will wise you up."

But for longer term alignment change, you're right that it's not just "cast a bunch of good spells and you're good." Even though the alignments are depicted on a symmetrical axis, they aren't. Evil is a corruption of good, good is not a corruption of evil. Some people like treating them just like they're different football teams, but that's obviously not the case in the source material of real world religions this is all being drawn from.

There's a new section on Changing Alignments that is directly relevant to this interpretation. An evil creature has a specific path they would need to follow to become good and a set of penances they would perform to get there. Conversely, there's a lot of paths to becoming evil. "Enter through the narrow gate. For wide is the gate and broad is the road that leads to destruction, and many enter through it. But small is the gate and narrow the road that leads to life, and only a few find it." Or, for those fans of the second most popular holy book (TVTropes), Evil is Easy.

See Is casting the spell Blood Transcription an evil act? for related discussion.

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    \$\begingroup\$ It's important to note that evil often fights evil, and so knowing Protection from Evil may be a useful trick, and is probably more likely to upset good gods than evil ones anyways. \$\endgroup\$
    – dlras2
    Nov 12, 2013 at 17:36
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    \$\begingroup\$ Thanks for calling out that the transitions aren't symmetrical. That was part of what I was getting at. I'd hate to see someone evil redeemed because they used a wand of a [good] spell once/day for a month...even if someone good using an equivalent [evil] spell with regularity might possibly get corrupted. \$\endgroup\$
    – Jeff Fry
    Nov 12, 2013 at 19:07
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    \$\begingroup\$ @dlras2 It is useful, but there's a reason demons and devils that fight each other all the time don't have [good] weapons to bypass each others' DR with... Evil gods are even more jealous and wanting to maintain control over their worshippers than other gods. You'll notice good/neutral folks are more pantheon friendly and evil folks are usually portrayed as more monotheist in their dedication to a single evil god - there's reasons for that. \$\endgroup\$
    – mxyzplk
    Nov 12, 2013 at 20:15
  • \$\begingroup\$ I want to point out that per Horror Adventures page 110, the transitions are symmetrical (though still, in the end, decided by the GM). It's rather strange to think about, and makes alignment even less meaningful than it was already (with detect spells detecting the alignment of your current thoughts, not your actual alignment), but it's something to note, I suppose. \$\endgroup\$ Sep 17, 2017 at 19:59

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