Has anyone here put together a "Sleep" spell in the Dresden Files RPG yet? One of my PC wizards (we're playing a "Submerged", or high-powered game) has a sleep spell as a Rote, and I wanted to see if my implementation made sense to anyone else. Here's how it works:
She's got a Conviction of 4 and a Discipline of 5, plus a Spirit Focus for Evocation Power so her effective Conviction/Discipline are 5/5. Her Rote is built on having her Focus, so she can't use the Rote if her Focus is missing. This Evocation is a Maneuver, because, as we'll see, it applies an Aspect to the target.
She takes 1 Mental Stress to gather the 5 shifts of power, and because it's a Rote doesn't have to roll Discipline to control the spell. Her target gets to resist with a Discipline roll against the power of the spell - 5. If the target fails, he receives the temporary Aspect, "Terribly Sleepy", which my PC can then Tag (for free) to invoke for the effect "he falls asleep." The Aspect persists on the target for 1 exchange for each shift by which the target failed his Discipline roll.
Here are a couple of important factors I took into account when creating this spell to justify not having to generate enough shifts to Take Out the target:
- The sleep is regular old sleep. Anything that would wake the target from regular sleep will wake him from this. This surprised the PC when she slept a standing security guard, who then woke up from the shock of hitting the floor! This also means that if she sleeps someone at a desk, etc., the PCs still have to be quiet or risk waking the target.
- The Aspect wears off after only a few exchanges and can only be tagged for free one time.
- The target gets to resist the spell and so can avoid the effects entirely.
- If the Aspect is invoked after the Tag, the target gets the Fate Point as an offset.
So - any thoughts? Anyone else put together similar Rote yet? This one has been very useful in our game both for the PCs and for me as GM - slept targets needing to be caught before they fall and needing to be stealthy once the targets are asleep give my brainy-over-brawny wizards some challenges they can't evoke their way out of.