I'm considering GMing Doctor Who: Adventures in Time and Space, but there's something I fundamentally don't understand: Why is The Doctor a player-character option? And why is it the default selection? Shouldn't the Doctor almost always be an NPC?
Player's Guide, P5: "If you like, you can play the Doctor...."
Read Me First: How To Play insert, P2: "..use one of the character sheets from the box of the Doctor or one of his companions... (like the one to the right)..." [The example sheet shown is the 10th Doctor.]
From Donna Noble character sheet: Attributes from 2 to 4 (2.7 mean), Skills from 0 to 3 (1.9) From The Doctor character sheet: Attributes from 4 to 9 (4.8), Skills from 1 to 5 (3.3)
In a game which has one resolution mechanic: Attribute + Skill + 2d6 vs Difficulty, isn't the Doctor significantly overpowered vs. his companions? On average he will score 3.5 higher on checks (an entire success ladder rank) - and that is before optimizing for his best attributes and skills. In fact, Donna will always perform significantly more poorly than the Doctor at nearly every task given the same dice roll. That doesn't sound like a lot of fun for Donna's player. See: How do you encourage the use of lesser trained skills in a skill challenge?
That's even before considering that role playing the Doctor would suffer from well known issues related to playing a character more intelligent than the player, especially a Time Lord (aka demigod). See: How do I roleplay a character more intelligent than I am?
Though I understand the desire for new players to climb into the skin of their favorite hero, as an experienced D&D DM this looks fraught with peril.
What am I missing?
Shouldn't the Doctor always be an NPC (and be out of the scene as much as possible) for a fun game for the companions? Have GMs out there found a Doctor-PC is "no problem"? If so, please offer concrete advice on how do GM for this situation (or pointers to the same.)