How can I make an enemy count as bloodied in 4e? I'm having an awesome idea for a character that substitutes intimidate for diplomacy, and I was looking for a way to make opponents be considered bloodied (making them viable targets for intimidation/diplomacy checks to force them to surrender)?
There are two ways to accomplish this.
The first is the Tiefling Psionic Paragon Path Infernal Eye. The Augment 2 encounter power for this PP is:
Effect: Until the end of your next turn, the target is considered bloodied for all effects. (Player's Handbook Races p24)
Use this power when you hit with the weapon. The target takes ongoing 5 damage and is considered bloodied even if it has more hit points than its bloodied value (save ends). (Dragon 368, p65)
Both of these would allow for intimidate checks to force enemies to flee.