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In the PHB1, this is said about cloth armour:

Jackets, woven robes, and padded vests don't, by themselves, provide any significant protection. However, you can imbue them with protective magic.

Yet I couldn't find an expanation on how to imbue magic into an armour in my books. How can it be done?

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Enchant Magic Item

You're looking for the Enchant Magic Item ritual in the Player's handbook, which allows you to enchant basically any common item (except for potions). This means you can make boring +X cloth armor, but few of the specialised things like the Robe of Eyes.

An explanation of the updated magic item rarity rules (that replace the daily item use rules) can be found here

In the rules compendium, under magic item rarity, we get:

Uncommon and rare magic items are not normally created in the current age of the world. ... Now they are found only as part of treasure hoards in ancient ruins and dangerous dungeons.

Between the two sources, it is clear that only common items can be crafted, though that sentence does not specifically occur in the text. Furthermore, considering the consequences of removing daily item use limits without enforcing item rarity, all sorts of broken possibilities are found.

Here is a comprehensive list of what kind of cloth armor you can enchant with that ritual, and the ritual caster feat:

Magic Armor                    Armor  1+  360+ gp     Common  Multiple Sources
Agile Resolve Vestments        Armor  2+  520+ gp     Common  Player's Handbook 2
Armor of Cleansing             Armor  3+  680+ gp     Common  Multiple Sources
Armor of Escape                Armor  2+  520+ gp     Common  Mordenkainen's Magnificent Emporium
Armor of Resistance            Armor  2+  520+ gp     Common  Adventurer's Vault
Astral Fire Armor              Armor  2+  520+ gp     Common  Player's Handbook 2
Haunted Armor                  Armor  2+  520+ gp     Common  Dragon Magazine 400
Indomitable Resolve Vestments  Armor  2+  520+ gp     Common  Player's Handbook 2
Robe of Useful Items           Armor  2+  520+ gp     Common  Mordenkainen's Magnificent Emporium
Slick Armor                    Armor  2+  520+ gp     Common  Adventurer's Vault
Veteran's Armor                Armor  2+  520+ gp     Common  Multiple Sources
Sylvan Armor                   Armor  3+  680+ gp     Common  Multiple Sourceslt
Darkleaf Armor                 Armor  4+  840+ gp     Common  Player's Handboo
Tactician's Armor              Armor  5+  1,000+ gp   Common  Adventurer's Vauk
Wildleaf Armor                 Armor  17+ 65,000+ gp  Common  Adventurer's Vault
Perpetual Resolve Vestments    Armor  20+ 125,000+ gp Common  Player's Handbook 2
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    \$\begingroup\$ My reading of the ritual suggests no limit on what items you can enchant. "You touch a normal item and turn it into a magic item of your level or lower." No restriction to common items. \$\endgroup\$
    – Soulrift
    Feb 10, 2014 at 0:03

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