I don't like randomization in character creation/advancement, so my preference is to not roll for hit points, but to take a fixed value every level. PCGen gives me several options, and Pathfinder Society uses +median(dX)+1, so clearly fixed HP isn't an issue.
I'm considering using +max(dX) HP every level. (If a class normally gains +d6 HP per level, the character gains a full +6 HP every level.)
- Does this have an undesirable effect on game balance and combat down the road? For fighter, this means (base) 100 HP at 10th level instead of 50 HP, which is significant.
- Does it make a difference if my goal is creating a buffer for a very small adventuring party? (Just two players, but I want to use published adventures without stripping down the encounters too much.)
- Is this a poor option to compensate for small party size? (If so, don't give alternatives here. I'll ask another question, if there isn't one already.)