I did not find the right question, so if this has a duplicate, simply relink this question.
As a treat for my players I would like to master a very good dungeon. Good means:
- It should be free or so good that you would spend $10 bucks to buy it.
- It is quite big and/or tricky to understand.
- It has a valid purpose to exist (Backstory, who build this, why isn't it (completely) plundered, who are the inhabitants)
- No logical errors / plotholes (You know: No missing bathrooms/food/lodging, no traps in often used environments, no 50 monsters living peacefully together in separate rooms, but attacking players on sight).
- It has refined NPCs who have their characteristics, purposes and destinations.
- Rightly done, it builds a lot of suspense.
I hope that this is specific enough; perhaps I am looking in the wrong places, but really good dungeons seems to be rare.
Disclaimer: "In media res" is really cool, but My players like their
characters, so "Tomb of Horrors" is out of question.
Setting is fantasy/medieval (we are playing The Dark Eye), but there is no problem to adjust the dungeon if the core adventure is OK.