The Wall of Fire specifies that 3 extra squares of movement (for a total of 4 squares) are required to enter a wall of fire. Does this apply to forced movement?

Typically, forced movement ignores difficult or hindering terrain. However, neither of these terms is used in the Wall of Fire power.

  • \$\begingroup\$ You can use forced movement to move a creature into hindering terrain. They do get a saving throw though. \$\endgroup\$ – Pat Ludwig Oct 14 '10 at 0:46

After some pondering I think Brian's answer is correct.

Forced movement should pay the extra +3 for each square of the Wall of Fire entered.

The Rules Compendium covers Forced Movement on pages 211-213. It notes that difficult terrain is ignored. No mention is made of hindering terrain. The section on hindering terrain (p207) notes that you get a saving throw if you are push/pull/slide/teleported into it.

  • \$\begingroup\$ ::nod:: extra movement cost doesn't equate to hindering terrain. \$\endgroup\$ – Brian Ballsun-Stanton Oct 14 '10 at 1:47
  • \$\begingroup\$ @Iszi Correct on all points. \$\endgroup\$ – Pat Ludwig Oct 14 '10 at 13:32
  • \$\begingroup\$ Removed earlier comment due to some inaccuracy - the issue of whether a Wall of Fire does or does not constitute hindering terrain, is still the subject of some debate. Still, it is agreed that the +3 movement penalty should apply to forced movement into a Wall of Fire. \$\endgroup\$ – Iszi Oct 15 '10 at 4:41

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