Is it ever Ok to have a Diceroll made during character gen kill or cripple a character before they are played?
I know in certain Systems, this is almost true if you are really unlucky at rolling. (Eg anything with rolled attributes). Personally I really dislike rolls during character generation, in any system, but I have an idea for a system where random chance "feels right".
Can such a system ever work, in serious game?
From some perspectives dying during character creation makes so much sense, but from others it is very silly.
GM: "You wanna play a solider? Well being a solider is dangerous, better roll to find out if you died in your first battle."
GM: "Well good news you survived, bad news a landmine took of both your legs."
Player: "I want to play a different soldier. I will roll up a new character. The other guy in his battalion. I keep doing this until I get a guy who is fine."
Obviously the GM would we well with in his right to deny the playing any character he don't like (so could prevent duplicates). And depending on you exact group, that might go down ok or not.
For purposes of this question, assume that the players have a big list of cool concepts they want to try out, and are not going to fight the GM if there first choice dies during character creation.