In the Dresden Files, damage is taken as stress or consequences, which is all fine and dandy until you factor in beast change.

For example, in my game, one of my players is a were-tiger; when he is in his beast form, his endurance is a 5, but when he is in his human form, his endurance is 2. This can also be a problem if the character has toughness on one form but not the other.

What happens if a character transforms to a form with fewer stress boxes than they already have filled?


2 Answers 2


My recommendation: Absolutely nothing happens.

To see why, we need to look at the nature of the damage system in Dresden.

Stress, by itself, doesn't do anything. What causes you to be Taken Out is taking damage that you can't, or don't, soak with stress. (Consequences are only ever taken voluntarily, to avoid running out of stress. Admittedly this is usually on a "take one or die" basis, but it's still voluntary - you choose a consequence instead of taking some stress.)

And taking damage (or conceding if you're about to) is the only way to be taken out.

So - when the character transforms, the extra stress boxes go away. They're not in effect, ticked or otherwise. The stress in them doesn't go anywhere; it's out of play, just as the extra boxes are. The character can still soak stress normally with the boxes they have, and will take consequences (or lose) if those are exceeded as normal.

When they transform again, the extra boxes are back in play, just as they were.

At scene end, all boxes clear as normal, whatever form the character is in.

Another way to look at it is that stress represents exhaustion and energy used, not lasting effects. The human form has so much energy, which stops being available as it's used up (ticked). The tiger form has more, which also ceases to be available when ticked - or when not in tiger form. If it's not there, it doesn't really matter whether it's not there because you used it up already (ticked) or not there because you're in human form; what matters is that you can't use it to soak damage.

For another example of how this works, take a look at the closely related case discussed in this question.

It may seem tempting to impose consequences for "losing" the extra boxes, or move the stress down. Don't. The other form is intended to absorb damage that would kill the human form - that's what the power is for. If it can't safely do so, it's a little pointless. More importantly, this would also break an important Fate concept: that consequences are voluntary.

The only alternative plan would be: if a ticked stress-4 box goes away, that somehow reimposes the 4 stress, requiring (for example) a stress-2 tick and a mild consequence. I recommend against this in the strongest possible terms, as it has two serious flaws. Firstly, it neuters the power, since in the long run it won't protect against damage - just delay it. Secondly, it means you're GMing the combat damage retroactively, something that Fate does not benefit from, and tries hard to prevent.

(This is also consistent with the books - there are several occasions where we see members of Billy's gang seriously injured as wolves, then revert to human form when unconscious. Yet they don't suddenly die.)

  • 2
    \$\begingroup\$ (This is also consistent with the books - there are several occasions where we see members of Billy's gang seriously injured as wolves, then revert to human form when unconscious. Yet they don't suddenly die.) - that was the end of combat, so the stress is gone :) \$\endgroup\$
    – Chuck Dee
    Apr 3, 2014 at 17:07

It's covered in the functioning of Stress.

When an attack is resolved, it inflicts Stress, which can be mitigated by consequences. Stress is not lasting damage, and goes away after the conflict, i.e. from (YS220)

Any stress that your character takes during a conflict goes away immediately after the conflict—stress represents the close scrapes and glancing blows that your character can shrug off, so it doesn’t last after the end of that conflict scene.

The only situations that are not covered, then are:

  1. The case of a difference in the number of consequences from any source, and
  2. the case when the character shifts back to human form during combat.

For case 1, as the additional consequences that are conferred are Mild consequences in the case of Endurance, this becomes a pretty straightforward exercise, in the case of having Toughness, as even Inhuman Recovery includes the ability to recover from physical consequences at a severity equal to one level less.

It gets a bit more sketchy if they only have beast form. There are no rules for that, in all truth as far as I've seen. I'd personally rule that the extra consequences carry over to human form to be healed as normal, which is supported by lore; the switching from beast form to human form could be used as the justification for the consequence healing, and it would be gone by the end of the next scene.

For case 2, it would seem that shifting back to human form would signal the end of combat in most cases, but in the case that it doesn't, I'd think that the extra stress would roll over as normal, taking the character out from the stresses of the change. This is supported by the lore, if not the rules.


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