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I know they changed the way you multiclass to feat-based, but is there any way to start with two classes and level them both at the same time like the gestalt rules for dnd 3.5?

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  • \$\begingroup\$ Gestalt rules in DnD 3.5? I've never heard of this! What does it mean? \$\endgroup\$
    – LeguRi
    Commented Oct 20, 2010 at 1:44
  • \$\begingroup\$ @Leguri - edited the post to include a link to the gestalt rules. Basically you take levels in 2 different classes every time you gain a level. \$\endgroup\$
    – Pat Ludwig
    Commented Oct 20, 2010 at 20:23

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Besides the feat-based multiclass system, Players Handbook 3 introduced the concept of hybrid characters, where you pick two classes and take features from each (class features, abilities, powers, feats, bonuses to defenses, etc.). However, this is somewhat limited:

  • Each hybrid class describes what class feature you get to start, e.g. A hybrid wizard gets the wizard cantrips.
  • Armor/weapon proficiencies are limited to what both classes can use. A hybrid wizard/fighter can only wear cloth armor.
  • Some class-granted powers may be halved in terms of their usage. e.g. A hybrid leader class' Healing Word equivalent is usable only once an encounter. A hybrid psionic character won't get as many power points to augment their at-wills.
  • While leveling, you can pick new feats and powers from either class, but if I remember correctly (I don't have any books in front of me), you must maintain a balance between the two. For example, at character creation, you pick one at-will power from each class, and I believe you have to pick your starting encounter and daily powers each from your separate classes. As you level (again, if I am remembering this correctly), you have to maintain that balance while picking new powers.
  • The Hybrid Talent feat exists to let you take another feature from one of your classes, but again, each hybrid class delineates what benefit(s) you can choose from. e.g. For hybrid wizards, the only option available is Arcane Implement Mastery.

Essentially, though, you'll need the PH3 or the Character Builder app to see what you get from each hybrid class you pick, and (as usual) the Character Builder will help a great deal in keeping track of it all. Also, the Hybrid rules section includes the caveat that you may end up with a character that isn't as effective as a single-class character designed to fill one of DnD4e's four roles (defender, controller, etc.), given that you won't start with all the class features that help your character do their "job," so to speak.

That being said, in the game I'm running, I have a player who made a hybrid rogue/warlord, and while he has to sometimes get creative in terms of how he approaches combat, I think he does as well as anyone else.

This blog post helped refresh my memory since I didn't have the PH3 in front of me: http://brokenrpg.com/2010/03/16/dd-4th-ed-hybrid-characters/

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Check out the Hybrid rules in the Player's Handbook 3.

You do get both classes leveling at the same time, but each is about half strength as opposed to D&D 3.5's full strength.

Here is a pointer to the Hybrid Cleric for an example, if you have DDI access.

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Addressing the question form another angle... no: as far as I know there are no official rule for building a party of gestalt (read: a combination of two classes that is more powerful than standard) characters.

As already and clearly pointed out by @Jason S., hybrid characters are designed to be in line with "standard" ones (and PH3 also states that some combinations could also be underpowered).

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